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		<title>Unity Mobile Game Development with project files</title>
		<link>http://wowwarez.net/ebook/video-training/unity-mobile-game-development-with-project-files-4</link>
		<comments>http://wowwarez.net/ebook/video-training/unity-mobile-game-development-with-project-files-4#comments</comments>
		<pubDate>Fri, 18 May 2012 16:54:36 +0000</pubDate>
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		<guid isPermaLink="false">http://wowwarez.net/?p=20033</guid>
		<description><![CDATA[English &#124; Video + Project Files &#124; 16.4GB Genre: Video Training Unity Mobile Game DevelopmentCreating a polished game requires skilled artists from many different disciplines. To help teams work on a game development pipeline, Digital-Tutors brought together our top designers, illustrators, modelers, texturers, riggers, animators, game developers and programmers to create a working prototype for [...]]]></description>
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<p><strong>Unity Mobile Game Development with project files</strong><br />
English | Video + Project Files | 16.4GB<br />
Genre: Video Training<br />
Unity Mobile Game DevelopmentCreating a polished game requires skilled artists from many different disciplines. To help teams work on a game development pipeline, Digital-Tutors brought together our top designers, illustrators, modelers, texturers, riggers, animators, game developers and programmers to create a working prototype for a potential pitch to publishers. With many of the assets created in past courses, we\&#8217;ve focused this series on the specific hurdles and production decisions that goes into each step of the game development pipeline.<br />
Creating games is usually a team effort, so while an individual artist may be able to create a similar game, we recommend this series to teams of skilled artists or individuals who want to learn a specific aspect of creating games, like low-poly modeling or game-logic scripting. Unlike our earlier Infiltrator series, these courses do not have a strict learning path, but instead are packaged individually to teach specific topics and techniques at various times in the game development cycle. This series is intended for artists already familiar with the software, so if a software is new to you, check out our Beginner\&#8217;s Guide and Introduction courses to quickly get up to speed on how to use that software. Creating a game requires many skilled artists to work together to correctly create assets for the rest of the pipeline.<br />
21 courses, 45 hrs. 51 min.<br />
<span id="more-20033"></span></p>
<strong>More Info_</strong>
<p><a href="http://digitaltutors.com/11/learning_path.phplpid=18">http://digitaltutors.com/11/learning_path.phplpid=18</a></p>
<p>01. Beginner\&#8217;s Guide to Unity [FREE]<br />
11 tutorials<br />
1 hrs. 35 min.<br />
December 1, 2011<br />
Author: Chris Glick<br />
In this series of Unity tutorials, well learn how to use Unity and the basic steps to create a game. To begin we\&#8217;ll break down what Unity is, what it can do, and what it cannot do. From there, we will examine the parts of a game in Unity and learn how they interact to create a game. Next we will open a partially completed project and scene to navigate the Unity interface and Scene view. Next we will import a model from a 3D application and place it into our level. We will also learn how to transform and edit objects and components to customize our game. Next we will learn how to run around our game using the two built-in character controllers. From there will we learn a an easy way to create interactions using triggers. We finish off the tutorial by creating a small script to track our player\&#8217;s health and build our game to be run on PC or Mac platforms.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=572">http://digitaltutors.com/11/training.phppid=572</a></p>
<p>02. Introduction to Unity<br />
36 tutorials<br />
5 hrs. 21 min.<br />
December 1, 2011<br />
Author: Joshua Kinney<br />
In this Unity tutorial, we will learn how to effectively utilize the game engine. Over the tutorial, we will learn how to use the Unity editor interface as well as how to navigate in the scene view. From there, we will learn how to import assets and how to create prefabs. Then we will shape our level even more by adding character controllers, colliders, lights, materials and physics. We will then finish the tutorial by learning how to use scripting in order to make our level interactive.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=571">http://digitaltutors.com/11/training.phppid=571</a></p>
<p>03. Introduction to Scripting in Unity<br />
19 tutorials<br />
3 hrs. 22 min.<br />
February 1, 2012<br />
Author: Joshua Kinney<br />
In this Unity tutorial we\&#8217;ll discuss the major foundations of scripting with j&#097;vascript in Unity. Then we will take what we\&#8217;ve learned and apply it to a mini project. We\&#8217;ll look at several of the terms and techniques that are found when scripting in Unity such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game objects using functions. We\&#8217;ll also jump into creating logic with conditional statements, and loops. We\&#8217;ll even learn how to use basic arrays. Finally, we\&#8217;ll take what we\&#8217;ve learned and apply it to creating a movement and animation script.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=627">http://digitaltutors.com/11/training.phppid=627</a></p>
<p>04. Unity Mobile Game Development: Character and Weapon Modeling<br />
12 tutorials<br />
1 hrs. 40 min.<br />
January 2, 2012<br />
Author: Justin Marshall<br />
In this series of tutorials, we will talk about the steps that we went through in order to build the character and weapon models for our Unity mobile game project. We will start by referencing our game document, which will be our guide through the process of creating our Unity game. We can find information on the look of our models but also on the desired resolutions of the models and textures. We will concentrate on creating game topology for our two characters and two weapon models. We will also cover map generation and texture painting as part of the process. In the end we will have models ready to be rigged and animated or plugged directly into the game engine. We will use a variety of software packages from Maya, to TopoGun, to ZBrush and Mudbox in order to prepare our assets so there will be a lot of back and forth. This course references some pre-made assets and covers methods for modifying and prepping those assets for this particular game. In most of these cases, if you\&#8217;d like to learn to build these assets from start to finish, there is a tutorial that will fill your need. For instance, in this course we look at the steps we went through to modify the biker character from Creating High Resolution Characters in ZBrush 4 and Creating Game Characters with Maya 2011 and ZBrush 4. So if you\&#8217;d like to build the character from scratch, those two courses will take you through the process. The same goes for the enemy tick creature, which is from the Introduction the Mudbox 2011, and the assault rifle from Creating Next-Gen Game Assets in Maya.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=579">http://digitaltutors.com/11/training.phppid=579</a></p>
<p>05. Unity Mobile Game Development: Rigging and Animation<br />
13 tutorials<br />
1 hrs. 23 min.<br />
January 2, 2012<br />
Author: Delano Athias<br />
In this tutorial, we will learn the rigging and animation process for our Unity game. We\&#8217;ll start by taking a look into our rigging process. We\&#8217;ll learn about bone and influence limits that we should adhere to. We\&#8217;ll learn techniques for creating rigs with a sufficient amount of control, despite our limitations. We\&#8217;ll cover repurposing and optimizing control rigs to work more efficiently. In the end, we will have given the animator a very flexible rig with more than enough control to successful create appealing performances in the characters they\&#8217;ve been tasked with. In animation, we\&#8217;ll learn some neat animation tricks and techniques to bring your game assets to life in an fun away; techniques that consist of: reversing an animated sequence, avoiding weightlessness, and tricks for animating a crawling creature with several legs. By the end of this course, you\&#8217;ll have a greater understanding of tools and techniques you can use to create exciting game animations; animations that can then be then handed off to programmers to start polishing the game\&#8217;s functionality.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=580">http://digitaltutors.com/11/training.phppid=580</a></p>
<p>06. Unity Mobile Game Development: Communication with Notification Center<br />
12 tutorials<br />
1 hrs. 25 min.<br />
January 2, 2012<br />
Author: Chris Glick<br />
In this Unity tutorial, well learn various ways our scripts can access and talk to each other. We\&#8217;ll begin the tutorial by learning about all the built-in methods Unity gives us to talk between scripts and between objects. We\&#8217;ll learn the how to find and access scripts on any game object using either direct connections, finding the object or the physics system. Finally we\&#8217;ll examine how a script can call methods on many other scripts using the messaging system in Unity. Each of these methods has limitations, so next we\&#8217;ll introduce the 3rd party script \&#8217;Notification Center\&#8217; which acts as a central hub for easily communicating between multiple scripts. We\&#8217;ll learn how to post a new notification, how to observe a notification and how to pass data through the Notification Center. We\&#8217;ll wrap everything up by examining each of these methods and discuss which we should use in various situations. Understanding how our scripts will talk to each other lets us break our game into many script components, while still creating the functionality we need with the least amount of effort.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=614">http://digitaltutors.com/11/training.phppid=614</a></p>
<p>07. Unity Mobile Game Development: Player Functionality<br />
8 tutorials<br />
1 hrs. 22 min.<br />
January 2, 2012<br />
Author: Joshua Kinney<br />
This Unity tutorial will create the basic framework for our main character such as, movement, camera position, weapons, and applying damage to enemies. Throughout the tutorial, we\&#8217;ll learn how to manipulate Unity\&#8217;s Player Relative Control prefab to give us our third person view and then we\&#8217;ll learn how to create the desired player movement based off of those scripts. After that, we\&#8217;ll get into creating weapon functionality for our assault rifle and our shotgun using our own custom scripts. Finally, we\&#8217;ll end the course by applying our weapon damage to affect an enemy\&#8217;s health and make them explode when that health reaches zero.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=601">http://digitaltutors.com/11/training.phppid=601</a></p>
<p>08. Unity Mobile Game Development: User Interface Design<br />
10 tutorials<br />
1 hrs. 41 min.<br />
January 2, 2012<br />
Author: Eddie Russell<br />
In this tutorial we will learn about designing the user interface graphics for a game as well as how to prepare these graphics to bring into Unity. Well get started by discussing the needs of our game in terms of user interface graphics and then learn how to set up a document in Photoshop to design them in. Next well learn some strategies for building graphics and examine some possible pitfalls. Moving on, well learn about different states of a specific graphic and how we can setup our file to make saving this type of graphic out a bit easier. After all the graphics for our game have been created, well shift our focus to preparing them for Unity. Well learn about important things to consider when cropping and saving our files. Then well wrap this course up by learning how unity handles transparency and some workflows we will need to utilize to accommodate this. After going through this course, you will gain insight into the process of creating and saving user interface graphics for our mobile game.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=603">http://digitaltutors.com/11/training.phppid=603</a></p>
<p>09. Unity Mobile Game Development: GUI Functionality<br />
14 tutorials2 hrs. 49 min.<br />
January 2, 2012<br />
Author: Joshua Kinney<br />
This Unity tutorial will discuss the process of creating a custom Graphical User Interface for our mobile game on the Android tablet. Through out these lessons, we\&#8217;ll create our own custom scripts to create the exact behavior we want from our user interface and how we implement those to work with our Android tablet. We\&#8217;ll create buttons that will allow us to fire, reload, and swap our weapons. We\&#8217;ll also create the functionality to give the player feedback on how much ammo, time, and health they have during the game.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=612">http://digitaltutors.com/11/training.phppid=612</a></p>
<p>10. Unity Mobile Game Development: Saving Data and Highscores<br />
30 tutorials<br />
3 hrs. 34 min.<br />
January 2, 2012<br />
Author: Chris Glick<br />
In this Unity tutorial, well learn how to save data between play sessions with PlayerPrefs and create a highscore level for deployment to iOS or Android. Through these lessons well learn how we can use the GUI class to draw various text and images on our screen. From there, we will examine time-saving techniques for placing our GUI elements with the inspector accurately. We\&#8217;ll learn how we can use arrays to store multiple pieces of data and how we can display lists using for loops. Then we\&#8217;ll refactor our array into a highscore class. With our display set up, we will learn the commands to access our player prefs and the logic we need to sort and store our data. Finally we\&#8217;ll see how we can use mobile keyboards and examine a faster method of saving data for mobile platforms. From basic preferences like display settings to more complex structures like high scores, it\&#8217;s important to understand how to save data after we close our game.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=608">http://digitaltutors.com/11/training.phppid=608</a></p>
<p>11. Unity Mobile Game Development: Concept and Design<br />
8 tutorials<br />
1 hrs. 19 min.<br />
January 2, 2012<br />
Author: Eddie Russell<br />
In this collection of lessons we will learn about creating concept art for a game as well as how the role of the concept artist fits into the production pipeline. We will begin this course by learning about the role of a concept artist and how that role fits into the production pipeline. Next, we will learn about the game design document and then use it to determine which assets concept art is needed. From there, well move on and learn about designing a level for our game from the ground up by planning out its overhead layout. Next, we will learn how to visualize this layout by creating concept sketches. Lastly, we will shift our attention to painting the concept art, focusing on rendering out our composition, planning for and painting the light sources, and then rendering out organic material to line the walls of our level. After going through this course, you will gain a better understanding as to why decisions are made during the process of creating concept art. You will also learn the basic steps involved in visualizing an idea for a level in a piece of artwork.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=604">http://digitaltutors.com/11/training.phppid=604</a></p>
<p>12. Unity Mobile Game Development: Environment Modeling<br />
11 tutorials<br />
1 hrs. 29 min.<br />
January 2, 2012<br />
Author: Justin Marshall<br />
In this series of tutorials, we will talk about some of the steps that we went through in order to build the subway level for our Unity mobile game project. In this course we will examine the process of creating the game level for our Unity mobile project. We will start by referencing our game document, which will give us a great deal of information, not only on the look of our models, but also on more technical aspects like geometry and texture resolutions. We\&#8217;ll talk about basic modeling techniques for creating the different parts of our game level and we\&#8217;ll concentrate on creating portions of the level that can be seamlessly tiled. We\&#8217;ll go over how we can break down our reference art and where we can add unique details to break up the repeating geometry. We\&#8217;ll finish by talking about methods for making sure all of the pieces match up properly and are saved out for uv and texture work. This course goes over the process for creating our game level and the thoughts behind the decisions but it is not a step-by-step modeling tutorial. If you\&#8217;d like to get up to speed on modeling in Maya, I\&#8217;d recommend the Introduction to Modeling in Maya which goes over the tools we use here in greater detail. If you want a more step-by-step look at game-type environments in general, try Creating Low Resolution Environments in Maya and Photoshop.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=590">http://digitaltutors.com/11/training.phppid=590</a></p>
<p>13. Unity Mobile Game Development: UV Layout and Texturing<br />
8 tutorials<br />
1 hrs. 47 min.<br />
January 2, 2012<br />
Author: Kyle Green<br />
In this series of tutorials, we will teach you the techniques and steps used when creating the UVs and textures for the subway level used throughout our Unity Mobile Game Development series. We will start by talking about some steps for starting your UV layout process as well as some important concepts that you should keep in mind whenever preparing your UVs and your textures for use inside of Unity. We will talk about the importance of hiding UV seams on your geometry, planning texture layouts on your objects to maximize efficiency, you will learn UV layout and geometry modification tricks that can dramatically enhance the use of your UV texture space, and we will spend time in Photoshop learning how the textures in our level were created.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=605">http://digitaltutors.com/11/training.phppid=605</a></p>
<p>14. Unity Mobile Game Development: Set Dressing<br />
12 tutorials<br />
1 hrs. 19 min.<br />
January 2, 2012<br />
Author: Justin Marshall<br />
In this series of tutorials, we will talk about the process we went through to create props and dress the level of our Unity Mobile Game Development project. We will start the training by taking a look at our game development document as well as the artwork that we have. These will give us a better idea of the technical aspects of our models and their look. We\&#8217;ll talk about building the geometry and creating texture maps for pieces of our level like old oil drums, boards and lights. We\&#8217;ll also cover workflows between Maya and Mudbox for modeling, sculpting, and painting bits of organic debris to illustrate the enemy infestation. We\&#8217;ll finish up by talking about dressing the set temporarily in Maya as a guide for the final dressing in Unity. This course goes over the process for creating props and set dressing and the thoughts behind the decisions but it is not a step-by-step tutorial. If you\&#8217;d like to get up to speed on modeling in Maya, I\&#8217;d recommend Introduction to Modeling in Maya which goes over the tools we use here in greater detail. If you want a more step-by-step look at creating assets in Mudbox, we have a variety of training available, including Introduction to Mudbox 2012 which will get you started very quickly. So over the next hour and a half or so, we\&#8217;ll talk about creating the pieces necessary to dress our set and give it a realistic, aged and worn look.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=600">http://digitaltutors.com/11/training.phppid=600</a></p>
<p>15. Unity Mobile Game Development: Level Design<br />
15 tutorials<br />
2 hrs. 49 min.<br />
January 2, 2012<br />
Author: Joshua Kinney<br />
In this Unity tutorial we learn how to assemble our level and how to add details to make our level more interesting and exciting. Throughout the tutorial we will learn how to assemble the core of our game level and then we will advance through the stages of set dressing by blocking in major details. After we\&#8217;ve blocked in our details, we\&#8217;ll become more intentional with our design by adding, taking away, or rearranging our props for the betterment of our overall design.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=613">http://digitaltutors.com/11/training.phppid=613</a></p>
<p>16. Unity Mobile Game Development: Lighting and Lightmapping<br />
8 tutorials<br />
1 hrs. 7 min.<br />
January 2, 2012<br />
Author: Kyle Green<br />
In this series of tutorials, we will teach you the techniques and steps that we used when creating the lighting for the subway level used throughout our Unity Mobile Game Development series. We will start by using a simple scene to demonstrate topics such as realtime shadows and lighting, we will also explore the process of lightmapping inside of Unity, allowing us to bake indirect illumination, shadows and ambient occlusion directly into our texture maps. While discussing lightmaps, we will show you a number of methods for getting a proper lightmapping result based on your object\&#8217;s UVs. We will also discuss how lights and shadows play a critically important role in conveying a certain mood or an atmosphere within our environments.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=606">http://digitaltutors.com/11/training.phppid=606</a></p>
<p>17. Unity Mobile Game Development: Game State<br />
17 tutorials<br />
1 hrs. 57 min.<br />
February 1, 2012<br />
Author: Chris Glick<br />
In this Unity tutorial, well learn how to code a game\&#8217;s state or logic to keep track of things like timers, kills and rounds. Through these lessons, well examine our game design doc and build game-play functionality. We\&#8217;ll begin with creating a simple count-down timer and how to let other scripts cleanly access it. Then we\&#8217;ll learn how to start and end our game with a splash screen to hide the level. Next we\&#8217;ll create functions for the various parts of a game, like winning a round, pausing the game, killing an enemy, saving our data, resetting our game, and game over. Finally we\&#8217;ll take a quick look at randomly spawning our player. A game\&#8217;s internal logic is one of the most important parts of any game\&#8217;s development. By learning how to deal with many common game states, we can extend them to fit our own game\&#8217;s needs.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=624">http://digitaltutors.com/11/training.phppid=624</a></p>
<p>18. Unity Mobile Game Development: Enemy AI and Waypoints<br />
44 tutorials<br />
6 hrs. 24 min.<br />
March 1, 2012<br />
Author: Chris Glick<br />
In this series of Unity tutorials, we\&#8217;ll demonstrate how to setup our waypoints in order to allow our enemies to seek and destroy the player. We\&#8217;ll also discuss how to create a basic AI for our enemies. Having a computer understand our level is one of the most pertinent problems facing any game developer. Waypoints are a quick and powerful way to create a simple model of a level that an AI can understand. Once we have our waypoints set-up and working, we\&#8217;ll create an enemy AI that can find and attack the player.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=641">http://digitaltutors.com/11/training.phppid=641</a></p>
<p>19. Unity Mobile Game Development: Character Scripting<br />
11 tutorials<br />
1 hrs. 8 min.<br />
March 1, 2012<br />
Author: Chris Glick<br />
In this tutorial we will learn how to script our character animations to work with our controls and overall game. To begin we need to bake our animations into separate animation clips and loop them correctly. Next we\&#8217;ll connect the left joystick position into our script to drive the base character movement animation. From there we will use If Else conditionals to drive which animation plays. Next we\&#8217;ll layer other animations together to easily have our character run while getting hit or swapping weapons. We\&#8217;ll finish our character animation script by freezing the animations while paused and correctly dealing with a game over condition.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=642">http://digitaltutors.com/11/training.phppid=642</a></p>
<p>20. Unity Mobile Game Development: Sound Effects<br />
7 tutorials<br />
53 min. 29 sec.<br />
February 1, 2012<br />
Author: Joshua Kinney<br />
In this Unity tutorial we will learn how to add the audio to our game objects in Unity. Throughout these lessons, we\&#8217;ll add all of the audio used in this game. We\&#8217;ll start out by adding the weapon firing and reload sound effects to our game weapons. Then we\&#8217;ll add the necessary audio to our character like footsteps, groans of pain, and his death sound effect. After that we\&#8217;ll get into adding audio to the enemies. We\&#8217;ll create their ambient crawling sound, their splatter and death scream. Then we\&#8217;ll wrap it all up by adding our music track to play while we are playing our game.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=619">http://digitaltutors.com/11/training.phppid=619</a></p>
<p>21. Unity Mobile Game Development: Final Assembly<br />
10 tutorials<br />
1 hrs. 17 min.<br />
March 1, 2012<br />
Author: Joshua Kinney<br />
In this course we discuss some of the major workflows we used in the production of our game and finish up by discussing how to publish it to our Android tablet. In this series of lessons we discuss our processes for bringing our final game build together. We\&#8217;ll start off by discussing the process of collaborating all of the project files created for this project. Then we\&#8217;ll discuss how the player, GUI, Enemy AI, and Game State need to be hooked up in order for the game to work properly. We\&#8217;ll also discuss how to create our Main menu and then we\&#8217;ll end with publishing our final game. Now this course is not meant to cover every single step to hook up your game but to be more of a guide to help with the finalization process and to give you some insight on the process we used here at Digital-Tutors.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=636">http://digitaltutors.com/11/training.phppid=636</a></p>
<strong>Link Download</strong>
<p><a href="http://extabit.com/file/27a3odscc1kf4/Unity.Mobile.Game.Development.part01.exe">http://extabit.com/file/27a3odscc1kf4/Unity.Mobile.Game.Development.part01.exe</a></p>
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		<title>Digitaltutors &#8211; Unity Mobile Game Development with project files (21 courses)</title>
		<link>http://wowwarez.net/ebook/video-training/digitaltutors-unity-mobile-game-development-with-project-files-21-courses-4</link>
		<comments>http://wowwarez.net/ebook/video-training/digitaltutors-unity-mobile-game-development-with-project-files-21-courses-4#comments</comments>
		<pubDate>Fri, 18 May 2012 16:52:48 +0000</pubDate>
		<dc:creator>wowwarez.net</dc:creator>
				<category><![CDATA[Video Training]]></category>

		<guid isPermaLink="false">http://wowwarez.net/?p=20031</guid>
		<description><![CDATA[English &#124; vp6f, yuv420p, 1280&#215;720, 15.00 fps &#124; mp3, 44100 Hz, mono, 96 kb/s &#124; 16.50 GB Genre: Video Training Unity Mobile Game DevelopmentCreating a polished game requires skilled artists from many different disciplines. To help teams work on a game development pipeline, Digital-Tutors brought together our top designers, illustrators, modelers, texturers, riggers, animators, game [...]]]></description>
			<content:encoded><![CDATA[<img src="http://i36.fastpic.ru/big/2012/0511/b1/f3f6a5f879ad1cc9efa866b6db6e3bb1.jpg" alt="f3f6a5f879ad1cc9efa866b6db6e3bb1 Digitaltutors   Unity Mobile Game Development with project files (21 courses)"  title="Digitaltutors   Unity Mobile Game Development with project files (21 courses)" />
<p><strong>Digitaltutors &#8211; Unity Mobile Game Development with project files (21 courses)</strong><br />
English | vp6f, yuv420p, 1280&#215;720, 15.00 fps | mp3, 44100 Hz, mono, 96 kb/s | 16.50 GB<br />
Genre: Video Training<br />
Unity Mobile Game DevelopmentCreating a polished game requires skilled artists from many different disciplines. To help teams work on a game development pipeline, Digital-Tutors brought together our top designers, illustrators, modelers, texturers, riggers, animators, game developers and programmers to create a working prototype for a potential pitch to publishers. With many of the assets created in past courses, we&#8217;ve focused this series on the specific hurdles and production decisions that goes into each step of the game development pipeline.<br />
<span id="more-20031"></span><br />
Creating games is usually a team effort, so while an individual artist may be able to create a similar game, we recommend this series to teams of skilled artists or individuals who want to learn a specific aspect of creating games, like low-poly modeling or game-logic scripting. Unlike our earlier Infiltrator series, these courses do not have a strict learning path, but instead are packaged individually to teach specific topics and techniques at various times in the game development cycle. This series is intended for artists already familiar with the software, so if a software is new to you, check out our Beginner\&#8217;s Guide and Introduction courses to quickly get up to speed on how to use that software. Creating a game requires many skilled artists to work together to correctly create assets for the rest of the pipeline.<br />
21 courses, 45 hrs. 51 min.<br />
01. Beginner\&#8217;s Guide to Unity [FREE]<br />
11 tutorials<br />
1 hrs. 35 min.<br />
December 1, 2011<br />
Author: Chris Glick<br />
In this series of Unity tutorials, well learn how to use Unity and the basic steps to create a game. To begin we\&#8217;ll break down what Unity is, what it can do, and what it cannot do. From there, we will examine the parts of a game in Unity and learn how they interact to create a game. Next we will open a partially completed project and scene to navigate the Unity interface and Scene view. Next we will import a model from a 3D application and place it into our level. We will also learn how to transform and edit objects and components to customize our game. Next we will learn how to run around our game using the two built-in character controllers. From there will we learn a an easy way to create interactions using triggers. We finish off the tutorial by creating a small script to track our player\&#8217;s health and build our game to be run on PC or Mac platforms.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=572">http://digitaltutors.com/11/training.phppid=572</a></p>
<p>02. Introduction to Unity<br />
36 tutorials<br />
5 hrs. 21 min.<br />
December 1, 2011<br />
Author: Joshua Kinney<br />
In this Unity tutorial, we will learn how to effectively utilize the game engine. Over the tutorial, we will learn how to use the Unity editor interface as well as how to navigate in the scene view. From there, we will learn how to import assets and how to create prefabs. Then we will shape our level even more by adding character controllers, colliders, lights, materials and physics. We will then finish the tutorial by learning how to use scripting in order to make our level interactive.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=571">http://digitaltutors.com/11/training.phppid=571</a></p>
<p>03. Introduction to Scripting in Unity<br />
19 tutorials<br />
3 hrs. 22 min.<br />
February 1, 2012<br />
Author: Joshua Kinney<br />
In this Unity tutorial we\&#8217;ll discuss the major foundations of scripting with j&#097;vascript in Unity. Then we will take what we\&#8217;ve learned and apply it to a mini project. We\&#8217;ll look at several of the terms and techniques that are found when scripting in Unity such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game objects using functions. We\&#8217;ll also jump into creating logic with conditional statements, and loops. We\&#8217;ll even learn how to use basic arrays. Finally, we\&#8217;ll take what we\&#8217;ve learned and apply it to creating a movement and animation script.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=627">http://digitaltutors.com/11/training.phppid=627</a></p>
<p>04. Unity Mobile Game Development: Character and Weapon Modeling<br />
12 tutorials<br />
1 hrs. 40 min.<br />
January 2, 2012<br />
Author: Justin Marshall<br />
In this series of tutorials, we will talk about the steps that we went through in order to build the character and weapon models for our Unity mobile game project. We will start by referencing our game document, which will be our guide through the process of creating our Unity game. We can find information on the look of our models but also on the desired resolutions of the models and textures. We will concentrate on creating game topology for our two characters and two weapon models. We will also cover map generation and texture painting as part of the process. In the end we will have models ready to be rigged and animated or plugged directly into the game engine. We will use a variety of software packages from Maya, to TopoGun, to ZBrush and Mudbox in order to prepare our assets so there will be a lot of back and forth. This course references some pre-made assets and covers methods for modifying and prepping those assets for this particular game. In most of these cases, if you\&#8217;d like to learn to build these assets from start to finish, there is a tutorial that will fill your need. For instance, in this course we look at the steps we went through to modify the biker character from Creating High Resolution Characters in ZBrush 4 and Creating Game Characters with Maya 2011 and ZBrush 4. So if you\&#8217;d like to build the character from scratch, those two courses will take you through the process. The same goes for the enemy tick creature, which is from the Introduction the Mudbox 2011, and the assault rifle from Creating Next-Gen Game Assets in Maya.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=579">http://digitaltutors.com/11/training.phppid=579</a></p>
<p>05. Unity Mobile Game Development: Rigging and Animation<br />
13 tutorials<br />
1 hrs. 23 min.<br />
January 2, 2012<br />
Author: Delano Athias<br />
In this tutorial, we will learn the rigging and animation process for our Unity game. We\&#8217;ll start by taking a look into our rigging process. We\&#8217;ll learn about bone and influence limits that we should adhere to. We\&#8217;ll learn techniques for creating rigs with a sufficient amount of control, despite our limitations. We\&#8217;ll cover repurposing and optimizing control rigs to work more efficiently. In the end, we will have given the animator a very flexible rig with more than enough control to successful create appealing performances in the characters they\&#8217;ve been tasked with. In animation, we\&#8217;ll learn some neat animation tricks and techniques to bring your game assets to life in an fun away; techniques that consist of: reversing an animated sequence, avoiding weightlessness, and tricks for animating a crawling creature with several legs. By the end of this course, you\&#8217;ll have a greater understanding of tools and techniques you can use to create exciting game animations; animations that can then be then handed off to programmers to start polishing the game\&#8217;s functionality.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=580">http://digitaltutors.com/11/training.phppid=580</a></p>
<p>06. Unity Mobile Game Development: Communication with Notification Center<br />
12 tutorials<br />
1 hrs. 25 min.<br />
January 2, 2012<br />
Author: Chris Glick<br />
In this Unity tutorial, well learn various ways our scripts can access and talk to each other. We\&#8217;ll begin the tutorial by learning about all the built-in methods Unity gives us to talk between scripts and between objects. We\&#8217;ll learn the how to find and access scripts on any game object using either direct connections, finding the object or the physics system. Finally we\&#8217;ll examine how a script can call methods on many other scripts using the messaging system in Unity. Each of these methods has limitations, so next we\&#8217;ll introduce the 3rd party script \&#8217;Notification Center\&#8217; which acts as a central hub for easily communicating between multiple scripts. We\&#8217;ll learn how to post a new notification, how to observe a notification and how to pass data through the Notification Center. We\&#8217;ll wrap everything up by examining each of these methods and discuss which we should use in various situations. Understanding how our scripts will talk to each other lets us break our game into many script components, while still creating the functionality we need with the least amount of effort.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=614">http://digitaltutors.com/11/training.phppid=614</a></p>
<p>07. Unity Mobile Game Development: Player Functionality<br />
8 tutorials<br />
1 hrs. 22 min.<br />
January 2, 2012<br />
Author: Joshua Kinney<br />
This Unity tutorial will create the basic framework for our main character such as, movement, camera position, weapons, and applying damage to enemies. Throughout the tutorial, we\&#8217;ll learn how to manipulate Unity\&#8217;s Player Relative Control prefab to give us our third person view and then we\&#8217;ll learn how to create the desired player movement based off of those scripts. After that, we\&#8217;ll get into creating weapon functionality for our assault rifle and our shotgun using our own custom scripts. Finally, we\&#8217;ll end the course by applying our weapon damage to affect an enemy\&#8217;s health and make them explode when that health reaches zero.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=601">http://digitaltutors.com/11/training.phppid=601</a></p>
<p>08. Unity Mobile Game Development: User Interface Design<br />
10 tutorials<br />
1 hrs. 41 min.<br />
January 2, 2012<br />
Author: Eddie Russell<br />
In this tutorial we will learn about designing the user interface graphics for a game as well as how to prepare these graphics to bring into Unity. Well get started by discussing the needs of our game in terms of user interface graphics and then learn how to set up a document in Photoshop to design them in. Next well learn some strategies for building graphics and examine some possible pitfalls. Moving on, well learn about different states of a specific graphic and how we can setup our file to make saving this type of graphic out a bit easier. After all the graphics for our game have been created, well shift our focus to preparing them for Unity. Well learn about important things to consider when cropping and saving our files. Then well wrap this course up by learning how unity handles transparency and some workflows we will need to utilize to accommodate this. After going through this course, you will gain insight into the process of creating and saving user interface graphics for our mobile game.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=603">http://digitaltutors.com/11/training.phppid=603</a></p>
<p>09. Unity Mobile Game Development: GUI Functionality<br />
14 tutorials2 hrs. 49 min.<br />
January 2, 2012<br />
Author: Joshua Kinney<br />
This Unity tutorial will discuss the process of creating a custom Graphical User Interface for our mobile game on the Android tablet. Through out these lessons, we\&#8217;ll create our own custom scripts to create the exact behavior we want from our user interface and how we implement those to work with our Android tablet. We\&#8217;ll create buttons that will allow us to fire, reload, and swap our weapons. We\&#8217;ll also create the functionality to give the player feedback on how much ammo, time, and health they have during the game.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=612">http://digitaltutors.com/11/training.phppid=612</a></p>
<p>10. Unity Mobile Game Development: Saving Data and Highscores<br />
30 tutorials<br />
3 hrs. 34 min.<br />
January 2, 2012<br />
Author: Chris Glick<br />
In this Unity tutorial, well learn how to save data between play sessions with PlayerPrefs and create a highscore level for deployment to iOS or Android. Through these lessons well learn how we can use the GUI class to draw various text and images on our screen. From there, we will examine time-saving techniques for placing our GUI elements with the inspector accurately. We\&#8217;ll learn how we can use arrays to store multiple pieces of data and how we can display lists using for loops. Then we\&#8217;ll refactor our array into a highscore class. With our display set up, we will learn the commands to access our player prefs and the logic we need to sort and store our data. Finally we\&#8217;ll see how we can use mobile keyboards and examine a faster method of saving data for mobile platforms. From basic preferences like display settings to more complex structures like high scores, it\&#8217;s important to understand how to save data after we close our game.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=608">http://digitaltutors.com/11/training.phppid=608</a></p>
<p>11. Unity Mobile Game Development: Concept and Design<br />
8 tutorials<br />
1 hrs. 19 min.<br />
January 2, 2012<br />
Author: Eddie Russell<br />
In this collection of lessons we will learn about creating concept art for a game as well as how the role of the concept artist fits into the production pipeline. We will begin this course by learning about the role of a concept artist and how that role fits into the production pipeline. Next, we will learn about the game design document and then use it to determine which assets concept art is needed. From there, well move on and learn about designing a level for our game from the ground up by planning out its overhead layout. Next, we will learn how to visualize this layout by creating concept sketches. Lastly, we will shift our attention to painting the concept art, focusing on rendering out our composition, planning for and painting the light sources, and then rendering out organic material to line the walls of our level. After going through this course, you will gain a better understanding as to why decisions are made during the process of creating concept art. You will also learn the basic steps involved in visualizing an idea for a level in a piece of artwork.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=604">http://digitaltutors.com/11/training.phppid=604</a></p>
<p>12. Unity Mobile Game Development: Environment Modeling<br />
11 tutorials<br />
1 hrs. 29 min.<br />
January 2, 2012<br />
Author: Justin Marshall<br />
In this series of tutorials, we will talk about some of the steps that we went through in order to build the subway level for our Unity mobile game project. In this course we will examine the process of creating the game level for our Unity mobile project. We will start by referencing our game document, which will give us a great deal of information, not only on the look of our models, but also on more technical aspects like geometry and texture resolutions. We\&#8217;ll talk about basic modeling techniques for creating the different parts of our game level and we\&#8217;ll concentrate on creating portions of the level that can be seamlessly tiled. We\&#8217;ll go over how we can break down our reference art and where we can add unique details to break up the repeating geometry. We\&#8217;ll finish by talking about methods for making sure all of the pieces match up properly and are saved out for uv and texture work. This course goes over the process for creating our game level and the thoughts behind the decisions but it is not a step-by-step modeling tutorial. If you\&#8217;d like to get up to speed on modeling in Maya, I\&#8217;d recommend the Introduction to Modeling in Maya which goes over the tools we use here in greater detail. If you want a more step-by-step look at game-type environments in general, try Creating Low Resolution Environments in Maya and Photoshop.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=590">http://digitaltutors.com/11/training.phppid=590</a></p>
<p>13. Unity Mobile Game Development: UV Layout and Texturing<br />
8 tutorials<br />
1 hrs. 47 min.<br />
January 2, 2012<br />
Author: Kyle Green<br />
In this series of tutorials, we will teach you the techniques and steps used when creating the UVs and textures for the subway level used throughout our Unity Mobile Game Development series. We will start by talking about some steps for starting your UV layout process as well as some important concepts that you should keep in mind whenever preparing your UVs and your textures for use inside of Unity. We will talk about the importance of hiding UV seams on your geometry, planning texture layouts on your objects to maximize efficiency, you will learn UV layout and geometry modification tricks that can dramatically enhance the use of your UV texture space, and we will spend time in Photoshop learning how the textures in our level were created.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=605">http://digitaltutors.com/11/training.phppid=605</a></p>
<p>14. Unity Mobile Game Development: Set Dressing<br />
12 tutorials<br />
1 hrs. 19 min.<br />
January 2, 2012<br />
Author: Justin Marshall<br />
In this series of tutorials, we will talk about the process we went through to create props and dress the level of our Unity Mobile Game Development project. We will start the training by taking a look at our game development document as well as the artwork that we have. These will give us a better idea of the technical aspects of our models and their look. We\&#8217;ll talk about building the geometry and creating texture maps for pieces of our level like old oil drums, boards and lights. We\&#8217;ll also cover workflows between Maya and Mudbox for modeling, sculpting, and painting bits of organic debris to illustrate the enemy infestation. We\&#8217;ll finish up by talking about dressing the set temporarily in Maya as a guide for the final dressing in Unity. This course goes over the process for creating props and set dressing and the thoughts behind the decisions but it is not a step-by-step tutorial. If you\&#8217;d like to get up to speed on modeling in Maya, I\&#8217;d recommend Introduction to Modeling in Maya which goes over the tools we use here in greater detail. If you want a more step-by-step look at creating assets in Mudbox, we have a variety of training available, including Introduction to Mudbox 2012 which will get you started very quickly. So over the next hour and a half or so, we\&#8217;ll talk about creating the pieces necessary to dress our set and give it a realistic, aged and worn look.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=600">http://digitaltutors.com/11/training.phppid=600</a></p>
<p>15. Unity Mobile Game Development: Level Design<br />
15 tutorials<br />
2 hrs. 49 min.<br />
January 2, 2012<br />
Author: Joshua Kinney<br />
In this Unity tutorial we learn how to assemble our level and how to add details to make our level more interesting and exciting. Throughout the tutorial we will learn how to assemble the core of our game level and then we will advance through the stages of set dressing by blocking in major details. After we\&#8217;ve blocked in our details, we\&#8217;ll become more intentional with our design by adding, taking away, or rearranging our props for the betterment of our overall design.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=613">http://digitaltutors.com/11/training.phppid=613</a></p>
<p>16. Unity Mobile Game Development: Lighting and Lightmapping<br />
8 tutorials<br />
1 hrs. 7 min.<br />
January 2, 2012<br />
Author: Kyle Green<br />
In this series of tutorials, we will teach you the techniques and steps that we used when creating the lighting for the subway level used throughout our Unity Mobile Game Development series. We will start by using a simple scene to demonstrate topics such as realtime shadows and lighting, we will also explore the process of lightmapping inside of Unity, allowing us to bake indirect illumination, shadows and ambient occlusion directly into our texture maps. While discussing lightmaps, we will show you a number of methods for getting a proper lightmapping result based on your object\&#8217;s UVs. We will also discuss how lights and shadows play a critically important role in conveying a certain mood or an atmosphere within our environments.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=606">http://digitaltutors.com/11/training.phppid=606</a></p>
<p>17. Unity Mobile Game Development: Game State<br />
17 tutorials<br />
1 hrs. 57 min.<br />
February 1, 2012<br />
Author: Chris Glick<br />
In this Unity tutorial, well learn how to code a game\&#8217;s state or logic to keep track of things like timers, kills and rounds. Through these lessons, well examine our game design doc and build game-play functionality. We\&#8217;ll begin with creating a simple count-down timer and how to let other scripts cleanly access it. Then we\&#8217;ll learn how to start and end our game with a splash screen to hide the level. Next we\&#8217;ll create functions for the various parts of a game, like winning a round, pausing the game, killing an enemy, saving our data, resetting our game, and game over. Finally we\&#8217;ll take a quick look at randomly spawning our player. A game\&#8217;s internal logic is one of the most important parts of any game\&#8217;s development. By learning how to deal with many common game states, we can extend them to fit our own game\&#8217;s needs.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=624">http://digitaltutors.com/11/training.phppid=624</a></p>
<p>18. Unity Mobile Game Development: Enemy AI and Waypoints<br />
44 tutorials<br />
6 hrs. 24 min.<br />
March 1, 2012<br />
Author: Chris Glick<br />
In this series of Unity tutorials, we\&#8217;ll demonstrate how to setup our waypoints in order to allow our enemies to seek and destroy the player. We\&#8217;ll also discuss how to create a basic AI for our enemies. Having a computer understand our level is one of the most pertinent problems facing any game developer. Waypoints are a quick and powerful way to create a simple model of a level that an AI can understand. Once we have our waypoints set-up and working, we\&#8217;ll create an enemy AI that can find and attack the player.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=641">http://digitaltutors.com/11/training.phppid=641</a></p>
<p>19. Unity Mobile Game Development: Character Scripting<br />
11 tutorials<br />
1 hrs. 8 min.<br />
March 1, 2012<br />
Author: Chris Glick<br />
In this tutorial we will learn how to script our character animations to work with our controls and overall game. To begin we need to bake our animations into separate animation clips and loop them correctly. Next we\&#8217;ll connect the left joystick position into our script to drive the base character movement animation. From there we will use If Else conditionals to drive which animation plays. Next we\&#8217;ll layer other animations together to easily have our character run while getting hit or swapping weapons. We\&#8217;ll finish our character animation script by freezing the animations while paused and correctly dealing with a game over condition.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=642">http://digitaltutors.com/11/training.phppid=642</a></p>
<p>20. Unity Mobile Game Development: Sound Effects<br />
7 tutorials<br />
53 min. 29 sec.<br />
February 1, 2012<br />
Author: Joshua Kinney<br />
In this Unity tutorial we will learn how to add the audio to our game objects in Unity. Throughout these lessons, we\&#8217;ll add all of the audio used in this game. We\&#8217;ll start out by adding the weapon firing and reload sound effects to our game weapons. Then we\&#8217;ll add the necessary audio to our character like footsteps, groans of pain, and his death sound effect. After that we\&#8217;ll get into adding audio to the enemies. We\&#8217;ll create their ambient crawling sound, their splatter and death scream. Then we\&#8217;ll wrap it all up by adding our music track to play while we are playing our game.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=619">http://digitaltutors.com/11/training.phppid=619</a></p>
<p>21. Unity Mobile Game Development: Final Assembly<br />
10 tutorials<br />
1 hrs. 17 min.<br />
March 1, 2012<br />
Author: Joshua Kinney<br />
In this course we discuss some of the major workflows we used in the production of our game and finish up by discussing how to publish it to our Android tablet. In this series of lessons we discuss our processes for bringing our final game build together. We\&#8217;ll start off by discussing the process of collaborating all of the project files created for this project. Then we\&#8217;ll discuss how the player, GUI, Enemy AI, and Game State need to be hooked up in order for the game to work properly. We\&#8217;ll also discuss how to create our Main menu and then we\&#8217;ll end with publishing our final game. Now this course is not meant to cover every single step to hook up your game but to be more of a guide to help with the finalization process and to give you some insight on the process we used here at Digital-Tutors.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=636">http://digitaltutors.com/11/training.phppid=636</a></p>
<img src="http://i36.fastpic.ru/big/2012/0511/06/24050bdf0bab7a11bd1f8327dfe60806.jpg" alt="24050bdf0bab7a11bd1f8327dfe60806 Digitaltutors   Unity Mobile Game Development with project files (21 courses)"  title="Digitaltutors   Unity Mobile Game Development with project files (21 courses)" />
<strong>Link Download</strong>
<p><a href="http://lumfile.com/b71p9wmg1buw/Unity">http://lumfile.com/b71p9wmg1buw/Unity</a> Mobile Game Development.part01.rar<br />
<a href="http://lumfile.com/852xz1gk6hh7/Unity">http://lumfile.com/852xz1gk6hh7/Unity</a> Mobile Game Development.part02.rar<br />
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<p><strong>Download from ul.to</strong><br />
<a href="http://ul.to/tryohy0q/Unity">http://ul.to/tryohy0q/Unity</a> Mobile Game Development.part01.rar<br />
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<a href="http://ul.to/34sfjllu/Unity">http://ul.to/34sfjllu/Unity</a> Mobile Game Development.part17.rar</p>]]></content:encoded>
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		<title>Digitaltutors &#8211; Unity Mobile Game Development with project files (21 courses)</title>
		<link>http://wowwarez.net/ebook/video-training/digitaltutors-unity-mobile-game-development-with-project-files-21-courses-3</link>
		<comments>http://wowwarez.net/ebook/video-training/digitaltutors-unity-mobile-game-development-with-project-files-21-courses-3#comments</comments>
		<pubDate>Fri, 18 May 2012 16:51:51 +0000</pubDate>
		<dc:creator>wowwarez.net</dc:creator>
				<category><![CDATA[Video Training]]></category>

		<guid isPermaLink="false">http://wowwarez.net/?p=20029</guid>
		<description><![CDATA[English &#124; vp6f, yuv420p, 1280&#215;720, 15.00 fps &#124; mp3, 44100 Hz, mono, 96 kb/s &#124; 16.50 GB Genre: Video Training Unity Mobile Game DevelopmentCreating a polished game requires skilled artists from many different disciplines. To help teams work on a game development pipeline, Digital-Tutors brought together our top designers, illustrators, modelers, texturers, riggers, animators, game [...]]]></description>
			<content:encoded><![CDATA[<img src="http://i36.fastpic.ru/big/2012/0511/b1/f3f6a5f879ad1cc9efa866b6db6e3bb1.jpg" alt="f3f6a5f879ad1cc9efa866b6db6e3bb1 Digitaltutors   Unity Mobile Game Development with project files (21 courses)"  title="Digitaltutors   Unity Mobile Game Development with project files (21 courses)" />
<p><strong>Digitaltutors &#8211; Unity Mobile Game Development with project files (21 courses)</strong><br />
English | vp6f, yuv420p, 1280&#215;720, 15.00 fps | mp3, 44100 Hz, mono, 96 kb/s | 16.50 GB<br />
Genre: Video Training<br />
Unity Mobile Game DevelopmentCreating a polished game requires skilled artists from many different disciplines. To help teams work on a game development pipeline, Digital-Tutors brought together our top designers, illustrators, modelers, texturers, riggers, animators, game developers and programmers to create a working prototype for a potential pitch to publishers. With many of the assets created in past courses, we&#8217;ve focused this series on the specific hurdles and production decisions that goes into each step of the game development pipeline.<br />
<span id="more-20029"></span><br />
Creating games is usually a team effort, so while an individual artist may be able to create a similar game, we recommend this series to teams of skilled artists or individuals who want to learn a specific aspect of creating games, like low-poly modeling or game-logic scripting. Unlike our earlier Infiltrator series, these courses do not have a strict learning path, but instead are packaged individually to teach specific topics and techniques at various times in the game development cycle. This series is intended for artists already familiar with the software, so if a software is new to you, check out our Beginner\&#8217;s Guide and Introduction courses to quickly get up to speed on how to use that software. Creating a game requires many skilled artists to work together to correctly create assets for the rest of the pipeline.<br />
21 courses, 45 hrs. 51 min.<br />
01. Beginner\&#8217;s Guide to Unity [FREE]<br />
11 tutorials<br />
1 hrs. 35 min.<br />
December 1, 2011<br />
Author: Chris Glick<br />
In this series of Unity tutorials, well learn how to use Unity and the basic steps to create a game. To begin we\&#8217;ll break down what Unity is, what it can do, and what it cannot do. From there, we will examine the parts of a game in Unity and learn how they interact to create a game. Next we will open a partially completed project and scene to navigate the Unity interface and Scene view. Next we will import a model from a 3D application and place it into our level. We will also learn how to transform and edit objects and components to customize our game. Next we will learn how to run around our game using the two built-in character controllers. From there will we learn a an easy way to create interactions using triggers. We finish off the tutorial by creating a small script to track our player\&#8217;s health and build our game to be run on PC or Mac platforms.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=572">http://digitaltutors.com/11/training.phppid=572</a></p>
<p>02. Introduction to Unity<br />
36 tutorials<br />
5 hrs. 21 min.<br />
December 1, 2011<br />
Author: Joshua Kinney<br />
In this Unity tutorial, we will learn how to effectively utilize the game engine. Over the tutorial, we will learn how to use the Unity editor interface as well as how to navigate in the scene view. From there, we will learn how to import assets and how to create prefabs. Then we will shape our level even more by adding character controllers, colliders, lights, materials and physics. We will then finish the tutorial by learning how to use scripting in order to make our level interactive.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=571">http://digitaltutors.com/11/training.phppid=571</a></p>
<p>03. Introduction to Scripting in Unity<br />
19 tutorials<br />
3 hrs. 22 min.<br />
February 1, 2012<br />
Author: Joshua Kinney<br />
In this Unity tutorial we\&#8217;ll discuss the major foundations of scripting with j&#097;vascript in Unity. Then we will take what we\&#8217;ve learned and apply it to a mini project. We\&#8217;ll look at several of the terms and techniques that are found when scripting in Unity such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game objects using functions. We\&#8217;ll also jump into creating logic with conditional statements, and loops. We\&#8217;ll even learn how to use basic arrays. Finally, we\&#8217;ll take what we\&#8217;ve learned and apply it to creating a movement and animation script.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=627">http://digitaltutors.com/11/training.phppid=627</a></p>
<p>04. Unity Mobile Game Development: Character and Weapon Modeling<br />
12 tutorials<br />
1 hrs. 40 min.<br />
January 2, 2012<br />
Author: Justin Marshall<br />
In this series of tutorials, we will talk about the steps that we went through in order to build the character and weapon models for our Unity mobile game project. We will start by referencing our game document, which will be our guide through the process of creating our Unity game. We can find information on the look of our models but also on the desired resolutions of the models and textures. We will concentrate on creating game topology for our two characters and two weapon models. We will also cover map generation and texture painting as part of the process. In the end we will have models ready to be rigged and animated or plugged directly into the game engine. We will use a variety of software packages from Maya, to TopoGun, to ZBrush and Mudbox in order to prepare our assets so there will be a lot of back and forth. This course references some pre-made assets and covers methods for modifying and prepping those assets for this particular game. In most of these cases, if you\&#8217;d like to learn to build these assets from start to finish, there is a tutorial that will fill your need. For instance, in this course we look at the steps we went through to modify the biker character from Creating High Resolution Characters in ZBrush 4 and Creating Game Characters with Maya 2011 and ZBrush 4. So if you\&#8217;d like to build the character from scratch, those two courses will take you through the process. The same goes for the enemy tick creature, which is from the Introduction the Mudbox 2011, and the assault rifle from Creating Next-Gen Game Assets in Maya.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=579">http://digitaltutors.com/11/training.phppid=579</a></p>
<p>05. Unity Mobile Game Development: Rigging and Animation<br />
13 tutorials<br />
1 hrs. 23 min.<br />
January 2, 2012<br />
Author: Delano Athias<br />
In this tutorial, we will learn the rigging and animation process for our Unity game. We\&#8217;ll start by taking a look into our rigging process. We\&#8217;ll learn about bone and influence limits that we should adhere to. We\&#8217;ll learn techniques for creating rigs with a sufficient amount of control, despite our limitations. We\&#8217;ll cover repurposing and optimizing control rigs to work more efficiently. In the end, we will have given the animator a very flexible rig with more than enough control to successful create appealing performances in the characters they\&#8217;ve been tasked with. In animation, we\&#8217;ll learn some neat animation tricks and techniques to bring your game assets to life in an fun away; techniques that consist of: reversing an animated sequence, avoiding weightlessness, and tricks for animating a crawling creature with several legs. By the end of this course, you\&#8217;ll have a greater understanding of tools and techniques you can use to create exciting game animations; animations that can then be then handed off to programmers to start polishing the game\&#8217;s functionality.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=580">http://digitaltutors.com/11/training.phppid=580</a></p>
<p>06. Unity Mobile Game Development: Communication with Notification Center<br />
12 tutorials<br />
1 hrs. 25 min.<br />
January 2, 2012<br />
Author: Chris Glick<br />
In this Unity tutorial, well learn various ways our scripts can access and talk to each other. We\&#8217;ll begin the tutorial by learning about all the built-in methods Unity gives us to talk between scripts and between objects. We\&#8217;ll learn the how to find and access scripts on any game object using either direct connections, finding the object or the physics system. Finally we\&#8217;ll examine how a script can call methods on many other scripts using the messaging system in Unity. Each of these methods has limitations, so next we\&#8217;ll introduce the 3rd party script \&#8217;Notification Center\&#8217; which acts as a central hub for easily communicating between multiple scripts. We\&#8217;ll learn how to post a new notification, how to observe a notification and how to pass data through the Notification Center. We\&#8217;ll wrap everything up by examining each of these methods and discuss which we should use in various situations. Understanding how our scripts will talk to each other lets us break our game into many script components, while still creating the functionality we need with the least amount of effort.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=614">http://digitaltutors.com/11/training.phppid=614</a></p>
<p>07. Unity Mobile Game Development: Player Functionality<br />
8 tutorials<br />
1 hrs. 22 min.<br />
January 2, 2012<br />
Author: Joshua Kinney<br />
This Unity tutorial will create the basic framework for our main character such as, movement, camera position, weapons, and applying damage to enemies. Throughout the tutorial, we\&#8217;ll learn how to manipulate Unity\&#8217;s Player Relative Control prefab to give us our third person view and then we\&#8217;ll learn how to create the desired player movement based off of those scripts. After that, we\&#8217;ll get into creating weapon functionality for our assault rifle and our shotgun using our own custom scripts. Finally, we\&#8217;ll end the course by applying our weapon damage to affect an enemy\&#8217;s health and make them explode when that health reaches zero.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=601">http://digitaltutors.com/11/training.phppid=601</a></p>
<p>08. Unity Mobile Game Development: User Interface Design<br />
10 tutorials<br />
1 hrs. 41 min.<br />
January 2, 2012<br />
Author: Eddie Russell<br />
In this tutorial we will learn about designing the user interface graphics for a game as well as how to prepare these graphics to bring into Unity. Well get started by discussing the needs of our game in terms of user interface graphics and then learn how to set up a document in Photoshop to design them in. Next well learn some strategies for building graphics and examine some possible pitfalls. Moving on, well learn about different states of a specific graphic and how we can setup our file to make saving this type of graphic out a bit easier. After all the graphics for our game have been created, well shift our focus to preparing them for Unity. Well learn about important things to consider when cropping and saving our files. Then well wrap this course up by learning how unity handles transparency and some workflows we will need to utilize to accommodate this. After going through this course, you will gain insight into the process of creating and saving user interface graphics for our mobile game.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=603">http://digitaltutors.com/11/training.phppid=603</a></p>
<p>09. Unity Mobile Game Development: GUI Functionality<br />
14 tutorials2 hrs. 49 min.<br />
January 2, 2012<br />
Author: Joshua Kinney<br />
This Unity tutorial will discuss the process of creating a custom Graphical User Interface for our mobile game on the Android tablet. Through out these lessons, we\&#8217;ll create our own custom scripts to create the exact behavior we want from our user interface and how we implement those to work with our Android tablet. We\&#8217;ll create buttons that will allow us to fire, reload, and swap our weapons. We\&#8217;ll also create the functionality to give the player feedback on how much ammo, time, and health they have during the game.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=612">http://digitaltutors.com/11/training.phppid=612</a></p>
<p>10. Unity Mobile Game Development: Saving Data and Highscores<br />
30 tutorials<br />
3 hrs. 34 min.<br />
January 2, 2012<br />
Author: Chris Glick<br />
In this Unity tutorial, well learn how to save data between play sessions with PlayerPrefs and create a highscore level for deployment to iOS or Android. Through these lessons well learn how we can use the GUI class to draw various text and images on our screen. From there, we will examine time-saving techniques for placing our GUI elements with the inspector accurately. We\&#8217;ll learn how we can use arrays to store multiple pieces of data and how we can display lists using for loops. Then we\&#8217;ll refactor our array into a highscore class. With our display set up, we will learn the commands to access our player prefs and the logic we need to sort and store our data. Finally we\&#8217;ll see how we can use mobile keyboards and examine a faster method of saving data for mobile platforms. From basic preferences like display settings to more complex structures like high scores, it\&#8217;s important to understand how to save data after we close our game.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=608">http://digitaltutors.com/11/training.phppid=608</a></p>
<p>11. Unity Mobile Game Development: Concept and Design<br />
8 tutorials<br />
1 hrs. 19 min.<br />
January 2, 2012<br />
Author: Eddie Russell<br />
In this collection of lessons we will learn about creating concept art for a game as well as how the role of the concept artist fits into the production pipeline. We will begin this course by learning about the role of a concept artist and how that role fits into the production pipeline. Next, we will learn about the game design document and then use it to determine which assets concept art is needed. From there, well move on and learn about designing a level for our game from the ground up by planning out its overhead layout. Next, we will learn how to visualize this layout by creating concept sketches. Lastly, we will shift our attention to painting the concept art, focusing on rendering out our composition, planning for and painting the light sources, and then rendering out organic material to line the walls of our level. After going through this course, you will gain a better understanding as to why decisions are made during the process of creating concept art. You will also learn the basic steps involved in visualizing an idea for a level in a piece of artwork.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=604">http://digitaltutors.com/11/training.phppid=604</a></p>
<p>12. Unity Mobile Game Development: Environment Modeling<br />
11 tutorials<br />
1 hrs. 29 min.<br />
January 2, 2012<br />
Author: Justin Marshall<br />
In this series of tutorials, we will talk about some of the steps that we went through in order to build the subway level for our Unity mobile game project. In this course we will examine the process of creating the game level for our Unity mobile project. We will start by referencing our game document, which will give us a great deal of information, not only on the look of our models, but also on more technical aspects like geometry and texture resolutions. We\&#8217;ll talk about basic modeling techniques for creating the different parts of our game level and we\&#8217;ll concentrate on creating portions of the level that can be seamlessly tiled. We\&#8217;ll go over how we can break down our reference art and where we can add unique details to break up the repeating geometry. We\&#8217;ll finish by talking about methods for making sure all of the pieces match up properly and are saved out for uv and texture work. This course goes over the process for creating our game level and the thoughts behind the decisions but it is not a step-by-step modeling tutorial. If you\&#8217;d like to get up to speed on modeling in Maya, I\&#8217;d recommend the Introduction to Modeling in Maya which goes over the tools we use here in greater detail. If you want a more step-by-step look at game-type environments in general, try Creating Low Resolution Environments in Maya and Photoshop.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=590">http://digitaltutors.com/11/training.phppid=590</a></p>
<p>13. Unity Mobile Game Development: UV Layout and Texturing<br />
8 tutorials<br />
1 hrs. 47 min.<br />
January 2, 2012<br />
Author: Kyle Green<br />
In this series of tutorials, we will teach you the techniques and steps used when creating the UVs and textures for the subway level used throughout our Unity Mobile Game Development series. We will start by talking about some steps for starting your UV layout process as well as some important concepts that you should keep in mind whenever preparing your UVs and your textures for use inside of Unity. We will talk about the importance of hiding UV seams on your geometry, planning texture layouts on your objects to maximize efficiency, you will learn UV layout and geometry modification tricks that can dramatically enhance the use of your UV texture space, and we will spend time in Photoshop learning how the textures in our level were created.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=605">http://digitaltutors.com/11/training.phppid=605</a></p>
<p>14. Unity Mobile Game Development: Set Dressing<br />
12 tutorials<br />
1 hrs. 19 min.<br />
January 2, 2012<br />
Author: Justin Marshall<br />
In this series of tutorials, we will talk about the process we went through to create props and dress the level of our Unity Mobile Game Development project. We will start the training by taking a look at our game development document as well as the artwork that we have. These will give us a better idea of the technical aspects of our models and their look. We\&#8217;ll talk about building the geometry and creating texture maps for pieces of our level like old oil drums, boards and lights. We\&#8217;ll also cover workflows between Maya and Mudbox for modeling, sculpting, and painting bits of organic debris to illustrate the enemy infestation. We\&#8217;ll finish up by talking about dressing the set temporarily in Maya as a guide for the final dressing in Unity. This course goes over the process for creating props and set dressing and the thoughts behind the decisions but it is not a step-by-step tutorial. If you\&#8217;d like to get up to speed on modeling in Maya, I\&#8217;d recommend Introduction to Modeling in Maya which goes over the tools we use here in greater detail. If you want a more step-by-step look at creating assets in Mudbox, we have a variety of training available, including Introduction to Mudbox 2012 which will get you started very quickly. So over the next hour and a half or so, we\&#8217;ll talk about creating the pieces necessary to dress our set and give it a realistic, aged and worn look.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=600">http://digitaltutors.com/11/training.phppid=600</a></p>
<p>15. Unity Mobile Game Development: Level Design<br />
15 tutorials<br />
2 hrs. 49 min.<br />
January 2, 2012<br />
Author: Joshua Kinney<br />
In this Unity tutorial we learn how to assemble our level and how to add details to make our level more interesting and exciting. Throughout the tutorial we will learn how to assemble the core of our game level and then we will advance through the stages of set dressing by blocking in major details. After we\&#8217;ve blocked in our details, we\&#8217;ll become more intentional with our design by adding, taking away, or rearranging our props for the betterment of our overall design.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=613">http://digitaltutors.com/11/training.phppid=613</a></p>
<p>16. Unity Mobile Game Development: Lighting and Lightmapping<br />
8 tutorials<br />
1 hrs. 7 min.<br />
January 2, 2012<br />
Author: Kyle Green<br />
In this series of tutorials, we will teach you the techniques and steps that we used when creating the lighting for the subway level used throughout our Unity Mobile Game Development series. We will start by using a simple scene to demonstrate topics such as realtime shadows and lighting, we will also explore the process of lightmapping inside of Unity, allowing us to bake indirect illumination, shadows and ambient occlusion directly into our texture maps. While discussing lightmaps, we will show you a number of methods for getting a proper lightmapping result based on your object\&#8217;s UVs. We will also discuss how lights and shadows play a critically important role in conveying a certain mood or an atmosphere within our environments.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=606">http://digitaltutors.com/11/training.phppid=606</a></p>
<p>17. Unity Mobile Game Development: Game State<br />
17 tutorials<br />
1 hrs. 57 min.<br />
February 1, 2012<br />
Author: Chris Glick<br />
In this Unity tutorial, well learn how to code a game\&#8217;s state or logic to keep track of things like timers, kills and rounds. Through these lessons, well examine our game design doc and build game-play functionality. We\&#8217;ll begin with creating a simple count-down timer and how to let other scripts cleanly access it. Then we\&#8217;ll learn how to start and end our game with a splash screen to hide the level. Next we\&#8217;ll create functions for the various parts of a game, like winning a round, pausing the game, killing an enemy, saving our data, resetting our game, and game over. Finally we\&#8217;ll take a quick look at randomly spawning our player. A game\&#8217;s internal logic is one of the most important parts of any game\&#8217;s development. By learning how to deal with many common game states, we can extend them to fit our own game\&#8217;s needs.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=624">http://digitaltutors.com/11/training.phppid=624</a></p>
<p>18. Unity Mobile Game Development: Enemy AI and Waypoints<br />
44 tutorials<br />
6 hrs. 24 min.<br />
March 1, 2012<br />
Author: Chris Glick<br />
In this series of Unity tutorials, we\&#8217;ll demonstrate how to setup our waypoints in order to allow our enemies to seek and destroy the player. We\&#8217;ll also discuss how to create a basic AI for our enemies. Having a computer understand our level is one of the most pertinent problems facing any game developer. Waypoints are a quick and powerful way to create a simple model of a level that an AI can understand. Once we have our waypoints set-up and working, we\&#8217;ll create an enemy AI that can find and attack the player.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=641">http://digitaltutors.com/11/training.phppid=641</a></p>
<p>19. Unity Mobile Game Development: Character Scripting<br />
11 tutorials<br />
1 hrs. 8 min.<br />
March 1, 2012<br />
Author: Chris Glick<br />
In this tutorial we will learn how to script our character animations to work with our controls and overall game. To begin we need to bake our animations into separate animation clips and loop them correctly. Next we\&#8217;ll connect the left joystick position into our script to drive the base character movement animation. From there we will use If Else conditionals to drive which animation plays. Next we\&#8217;ll layer other animations together to easily have our character run while getting hit or swapping weapons. We\&#8217;ll finish our character animation script by freezing the animations while paused and correctly dealing with a game over condition.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=642">http://digitaltutors.com/11/training.phppid=642</a></p>
<p>20. Unity Mobile Game Development: Sound Effects<br />
7 tutorials<br />
53 min. 29 sec.<br />
February 1, 2012<br />
Author: Joshua Kinney<br />
In this Unity tutorial we will learn how to add the audio to our game objects in Unity. Throughout these lessons, we\&#8217;ll add all of the audio used in this game. We\&#8217;ll start out by adding the weapon firing and reload sound effects to our game weapons. Then we\&#8217;ll add the necessary audio to our character like footsteps, groans of pain, and his death sound effect. After that we\&#8217;ll get into adding audio to the enemies. We\&#8217;ll create their ambient crawling sound, their splatter and death scream. Then we\&#8217;ll wrap it all up by adding our music track to play while we are playing our game.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=619">http://digitaltutors.com/11/training.phppid=619</a></p>
<p>21. Unity Mobile Game Development: Final Assembly<br />
10 tutorials<br />
1 hrs. 17 min.<br />
March 1, 2012<br />
Author: Joshua Kinney<br />
In this course we discuss some of the major workflows we used in the production of our game and finish up by discussing how to publish it to our Android tablet. In this series of lessons we discuss our processes for bringing our final game build together. We\&#8217;ll start off by discussing the process of collaborating all of the project files created for this project. Then we\&#8217;ll discuss how the player, GUI, Enemy AI, and Game State need to be hooked up in order for the game to work properly. We\&#8217;ll also discuss how to create our Main menu and then we\&#8217;ll end with publishing our final game. Now this course is not meant to cover every single step to hook up your game but to be more of a guide to help with the finalization process and to give you some insight on the process we used here at Digital-Tutors.</p>
<p><a href="http://digitaltutors.com/11/training.phppid=636">http://digitaltutors.com/11/training.phppid=636</a></p>
<img src="http://i36.fastpic.ru/big/2012/0511/06/24050bdf0bab7a11bd1f8327dfe60806.jpg" alt="24050bdf0bab7a11bd1f8327dfe60806 Digitaltutors   Unity Mobile Game Development with project files (21 courses)"  title="Digitaltutors   Unity Mobile Game Development with project files (21 courses)" />
<strong>Link Download</strong>
<p><a href="http://lumfile.com/b71p9wmg1buw/Unity">http://lumfile.com/b71p9wmg1buw/Unity</a> Mobile Game Development.part01.rar<br />
<a href="http://lumfile.com/852xz1gk6hh7/Unity">http://lumfile.com/852xz1gk6hh7/Unity</a> Mobile Game Development.part02.rar<br />
<a href="http://lumfile.com/aie48fgbxl30/Unity">http://lumfile.com/aie48fgbxl30/Unity</a> Mobile Game Development.part03.rar<br />
<a href="http://lumfile.com/bllxrb84w6ww/Unity">http://lumfile.com/bllxrb84w6ww/Unity</a> Mobile Game Development.part04.rar<br />
<a href="http://lumfile.com/agnm9mh4jqua/Unity">http://lumfile.com/agnm9mh4jqua/Unity</a> Mobile Game Development.part05.rar<br />
<a href="http://lumfile.com/1z8p2j0v4kp8/Unity">http://lumfile.com/1z8p2j0v4kp8/Unity</a> Mobile Game Development.part06.rar<br />
<a href="http://lumfile.com/m49pru9grsw2/Unity">http://lumfile.com/m49pru9grsw2/Unity</a> Mobile Game Development.part07.rar<br />
<a href="http://lumfile.com/5h2yqtq82j9q/Unity">http://lumfile.com/5h2yqtq82j9q/Unity</a> Mobile Game Development.part08.rar<br />
<a href="http://lumfile.com/al275wulrhx5/Unity">http://lumfile.com/al275wulrhx5/Unity</a> Mobile Game Development.part09.rar<br />
<a href="http://lumfile.com/7p23ny208fqa/Unity">http://lumfile.com/7p23ny208fqa/Unity</a> Mobile Game Development.part10.rar<br />
<a href="http://lumfile.com/ub9t5oqriss8/Unity">http://lumfile.com/ub9t5oqriss8/Unity</a> Mobile Game Development.part11.rar<br />
<a href="http://lumfile.com/jeevp7ggzzur/Unity">http://lumfile.com/jeevp7ggzzur/Unity</a> Mobile Game Development.part12.rar<br />
<a href="http://lumfile.com/9m1c7j7v79dl/Unity">http://lumfile.com/9m1c7j7v79dl/Unity</a> Mobile Game Development.part13.rar<br />
<a href="http://lumfile.com/oo1jm6zrhlor/Unity">http://lumfile.com/oo1jm6zrhlor/Unity</a> Mobile Game Development.part14.rar<br />
<a href="http://lumfile.com/ksnqqs1ogsfi/Unity">http://lumfile.com/ksnqqs1ogsfi/Unity</a> Mobile Game Development.part15.rar<br />
<a href="http://lumfile.com/bs5iqq6hqn1k/Unity">http://lumfile.com/bs5iqq6hqn1k/Unity</a> Mobile Game Development.part16.rar<br />
<a href="http://lumfile.com/rpyno4uu2js9/Unity">http://lumfile.com/rpyno4uu2js9/Unity</a> Mobile Game Development.part17.rar</p>
<p><strong>Download from ul.to</strong><br />
<a href="http://ul.to/tryohy0q/Unity">http://ul.to/tryohy0q/Unity</a> Mobile Game Development.part01.rar<br />
<a href="http://ul.to/ueg0sw4c/Unity">http://ul.to/ueg0sw4c/Unity</a> Mobile Game Development.part02.rar<br />
<a href="http://ul.to/n3babbof/Unity">http://ul.to/n3babbof/Unity</a> Mobile Game Development.part03.rar<br />
<a href="http://ul.to/6qoobq66/Unity">http://ul.to/6qoobq66/Unity</a> Mobile Game Development.part04.rar<br />
<a href="http://ul.to/gju69ezu/Unity">http://ul.to/gju69ezu/Unity</a> Mobile Game Development.part05.rar<br />
<a href="http://ul.to/mdcj7uj2/Unity">http://ul.to/mdcj7uj2/Unity</a> Mobile Game Development.part06.rar<br />
<a href="http://ul.to/omlxchsc/Unity">http://ul.to/omlxchsc/Unity</a> Mobile Game Development.part07.rar<br />
<a href="http://ul.to/3pitb35u/Unity">http://ul.to/3pitb35u/Unity</a> Mobile Game Development.part08.rar<br />
<a href="http://ul.to/nkesmqg6/Unity">http://ul.to/nkesmqg6/Unity</a> Mobile Game Development.part09.rar<br />
<a href="http://ul.to/tuewdbyz/Unity">http://ul.to/tuewdbyz/Unity</a> Mobile Game Development.part10.rar<br />
<a href="http://ul.to/tuk86t7z/Unity">http://ul.to/tuk86t7z/Unity</a> Mobile Game Development.part11.rar<br />
<a href="http://ul.to/xo4wlw1x/Unity">http://ul.to/xo4wlw1x/Unity</a> Mobile Game Development.part12.rar<br />
<a href="http://ul.to/99nazy5t/Unity">http://ul.to/99nazy5t/Unity</a> Mobile Game Development.part13.rar<br />
<a href="http://ul.to/e2zra3n4/Unity">http://ul.to/e2zra3n4/Unity</a> Mobile Game Development.part14.rar<br />
<a href="http://ul.to/c4jeglyl/Unity">http://ul.to/c4jeglyl/Unity</a> Mobile Game Development.part15.rar<br />
<a href="http://ul.to/lxwlryhv/Unity">http://ul.to/lxwlryhv/Unity</a> Mobile Game Development.part16.rar<br />
<a href="http://ul.to/34sfjllu/Unity">http://ul.to/34sfjllu/Unity</a> Mobile Game Development.part17.rar</p>]]></content:encoded>
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		</item>
		<item>
		<title>Vocal Trance Collection Vol.86 (2012)</title>
		<link>http://wowwarez.net/music/vocal-trance-collection-vol-86-2012</link>
		<comments>http://wowwarez.net/music/vocal-trance-collection-vol-86-2012#comments</comments>
		<pubDate>Fri, 18 May 2012 16:50:38 +0000</pubDate>
		<dc:creator>wowwarez.net</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[com]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Link Download]]></category>

		<guid isPermaLink="false">http://wowwarez.net/?p=20027</guid>
		<description><![CDATA[10 Tracks &#124; Release: 2012 &#124; MP3 320kbps &#124; 44.1 Khz &#124; Joint-Stereo &#124; 141 MB Genre: Trance 01 Serge Devant Feat. Emma Hewitt &#8211; Take Me With You 02 Armin van Buuren pres Gaia &#8211; J&#8217;ai Envie de Toi (Original Mix) 03 Omnia, Cathy Burton &#8211; Hearts Connected (Original Mix) 04 Ivan Mateluna Feat. [...]]]></description>
			<content:encoded><![CDATA[<img src="http://i1124.photobucket.com/albums/l562/client54/hung/1-48.jpg" alt="1 48 Vocal Trance Collection Vol.86 (2012)"  title="Vocal Trance Collection Vol.86 (2012)" />
<p><strong>Vocal Trance Collection Vol.86 (2012)</strong><br />
10 Tracks | Release: 2012 | MP3 320kbps | 44.1 Khz | Joint-Stereo | 141 MB<br />
Genre: Trance<br />
<span id="more-20027"></span><br />
<strong>Tracklist</strong><br />
01 Serge Devant Feat. Emma Hewitt &#8211; Take Me With You<br />
02 Armin van Buuren pres Gaia &#8211; J&#8217;ai Envie de Toi (Original Mix)<br />
03 Omnia, Cathy Burton &#8211; Hearts Connected (Original Mix)<br />
04 Ivan Mateluna Feat. Tiff Lacey &#8211; Where Is the Love (DJ Fellow &amp; Nick Asoev Remix)<br />
05 Dub Effect Feat Mix Usha &#8211; Perfect Love (Original Mix)<br />
06 Solarstone &amp; Clare Stagg &#8211; The Spell (Solarstone Pure Mix)<br />
07 Bartlett Bros. &#8211; Sweet Child (Fabio Xb Rework)<br />
08 Julian Vincent and Shannon Hurley &#8211; Lost In Space (DoubleV Remix)<br />
09 Lemon &amp; Einar K &#8211; We Are What We Are (Original Mix)<br />
10 Andain &#8211; Much Too Much (Mike Shiver Remix)</p>
<p><strong>Link Download</strong><br />
From Extabit (Premium Recommend)<br />
<a href="http://extabit.com/file/27a3o9rqgy6be/Vocal">http://extabit.com/file/27a3o9rqgy6be/Vocal</a> Trance Collection Vol.86.part1.rar<br />
<a href="http://extabit.com/file/27a3o9rv2cpvu/Vocal">http://extabit.com/file/27a3o9rv2cpvu/Vocal</a> Trance Collection Vol.86.part2.rar</p>
<strong>Download from ryushare.com</strong>
<p><a href="http://ryushare.com/3a4c71bb04fd/Vocal_Trance_Collection_Vol.86.part1.rar">http://ryushare.com/3a4c71bb04fd/Vocal_Trance_Collection_Vol.86.part1.rar</a></p>
<p><a href="http://ryushare.com/3791f3cbd4e5/Vocal_Trance_Collection_Vol.86.part2.rar">http://ryushare.com/3791f3cbd4e5/Vocal_Trance_Collection_Vol.86.part2.rar</a></p>
<strong>Download from letitbit.net</strong>
<p><a href="http://letitbit.net/download/43816.487e53b868df775f1920c9703c03/Vocal_Trance_Collection_Vol.86.part1.rar.html">http://letitbit.net/download/43816.487e53b868df775f1920c9703c03/Vocal_Trance_Collection_Vol.86.part1.rar.html</a></p>
<p><a href="http://letitbit.net/download/57111.5f258c2a1c2029122fb9d41286df/Vocal_Trance_Collection_Vol.86.part2.rar.html">http://letitbit.net/download/57111.5f258c2a1c2029122fb9d41286df/Vocal_Trance_Collection_Vol.86.part2.rar.html</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Vocal Trance Volume 31 (2012)</title>
		<link>http://wowwarez.net/music/vocal-trance-volume-31-2012</link>
		<comments>http://wowwarez.net/music/vocal-trance-volume-31-2012#comments</comments>
		<pubDate>Fri, 18 May 2012 16:49:06 +0000</pubDate>
		<dc:creator>wowwarez.net</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[com]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Mirror]]></category>

		<guid isPermaLink="false">http://wowwarez.net/?p=20025</guid>
		<description><![CDATA[Release: 16.05.2012 &#124; MP3 320 Kbps &#124; Size: 419 MB Genre: Vocal Trance : 001. tyDi feat. Sarah Howells &#8211; Acting Crazy (Tom Fall Remix) 002. Paul Vinitsky &#38; Lo-Fi Sugar &#8211; All I Know Now (Extended Mix) 003. Mark Eteson &#8211; Blackboard (Original Mix) 004. Simon Patterson &#38; Greg Downey feat. Bo Bruce &#8211; [...]]]></description>
			<content:encoded><![CDATA[<img src="http://i36.fastpic.ru/big/2012/0517/ff/d004a19d719bf700cce214e3ca6539ff.jpeg" alt=" Vocal Trance Volume 31 (2012)"  title="Vocal Trance Volume 31 (2012)" />
<p><strong>VA &#8211; Vocal Trance Volume 31 (2012)</strong><br />
Release: 16.05.2012 | MP3 320 Kbps | Size: 419 MB<br />
Genre: Vocal Trance<br />
<span id="more-20025"></span><br />
<strong>racklist</strong>:<br />
001. tyDi feat. Sarah Howells &#8211; Acting Crazy (Tom Fall Remix)<br />
002. Paul Vinitsky &amp; Lo-Fi Sugar &#8211; All I Know Now (Extended Mix)<br />
003. Mark Eteson &#8211; Blackboard (Original Mix)<br />
004. Simon Patterson &amp; Greg Downey feat. Bo Bruce &#8211; Come To Me<br />
005. Liquid Soul &#8211; Devotion (Protoculture Remix)<br />
006. Tigran Oganezov &#8211; G.O.H. (Original Mix)<br />
007. Solid Stone feat. Hanna Finsen &#8211; Helpless (Original Mix)<br />
008. Sasha Virus feat. Dilara &#8211; I Still Fall (Stero Jackers Remix)<br />
009. Moonpax &#8211; Ice Coffee (Noel Gitman &amp; Dave G Remix)<br />
010. Gareth Emery feat. Mark Frisch &#8211; Into the Light (Alex M.O.R.P.H. Remix)<br />
011. Tritonal feat. Soto &#8211; Invincible Sun (Original Mix)<br />
012. The Blizzard With Gate &#8211; Iselilja (Michael Cassette Remix)<br />
013. Hibernate &#8211; Lefeat. Alone (Original)<br />
014. Shogun &#8211; Lotus (Original Mix)<br />
015. Mike Saint-Jules feat. Sandel &#8211; Moonlight (Original Mix)<br />
016. Snoww &amp; Dj T.H. feat. Di &#8211; On &amp; On (Original Mix)<br />
017. John O&#8217; Callaghan feat. Cathy Burton &#8211; Perfection (Shogun Remix)<br />
018. Latham &amp; Quano &#8211; Point of Impact (Oliver V. Lost His Faith Remix)<br />
019. Space RockerZ &amp; Tania Zygar &#8211; Puzzle Piece (Original Mix)<br />
020. Tenishia &#8211; Shores of Eden (Original Mix)<br />
021. Paul Oakenfold feat. Tamra &#8211; Sleep (Robert Vadney Perfecto Mix)<br />
022. Pulser feat. Manya &#8211; Sunrays<br />
023. Massive Attack &#8211; Teardrop (Bart Claessen &amp; Tom Fall Bootleg)<br />
024. Michael Witness feat. Stine Grove &#8211; Tranquility (Soarsweep Remix)<br />
025. Vova Baggage &amp; Syntheticsax feat. Olya Milaxa &#8211; Under The Sun (Misha Kitone Remix</p>
<strong>Download </strong>
<strong>Mirror</strong>
<p><a href="http://extabit.com/file/27a3ol6drdlay/VocalTranceVolume31.part1.rar">http://extabit.com/file/27a3ol6drdlay/VocalTranceVolume31.part1.rar</a></p>
<p><a href="http://extabit.com/file/27a3ol6drdlbe/VocalTranceVolume31.part2.rar">http://extabit.com/file/27a3ol6drdlbe/VocalTranceVolume31.part2.rar</a></p>
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<p><a href="http://extabit.com/file/27a3ol6dqqohm/VocalTranceVolume31.part4.rar">http://extabit.com/file/27a3ol6dqqohm/VocalTranceVolume31.part4.rar</a></p>
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<strong>Download from ryushare.com</strong>
<p><a href="http://ryushare.com/387ac870e52f/VocalTranceVolume31.part1.rar">http://ryushare.com/387ac870e52f/VocalTranceVolume31.part1.rar</a></p>
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<p><a href="http://ryushare.com/3b35466014b4/VocalTranceVolume31.part3.rar">http://ryushare.com/3b35466014b4/VocalTranceVolume31.part3.rar</a></p>
<p><a href="http://ryushare.com/39639d15f4f2/VocalTranceVolume31.part4.rar">http://ryushare.com/39639d15f4f2/VocalTranceVolume31.part4.rar</a></p>
<p><a href="http://ryushare.com/3a4c71bb04fe/VocalTranceVolume31.part5.rar">http://ryushare.com/3a4c71bb04fe/VocalTranceVolume31.part5.rar</a></p>
<strong>Download from letitbit.net</strong>
<p><a href="http://letitbit.net/download/97177.9c9741f1fb7cdb9257b34b6f1646/VocalTranceVolume31.part1.rar.html">http://letitbit.net/download/97177.9c9741f1fb7cdb9257b34b6f1646/VocalTranceVolume31.part1.rar.html</a></p>
<p><a href="http://letitbit.net/download/99751.9d405b8fb8c027911b1fa9abdeb9/VocalTranceVolume31.part2.rar.html">http://letitbit.net/download/99751.9d405b8fb8c027911b1fa9abdeb9/VocalTranceVolume31.part2.rar.html</a></p>
<p><a href="http://letitbit.net/download/18752.11f91fbe78e85de8e4548a008ff0/VocalTranceVolume31.part3.rar.html">http://letitbit.net/download/18752.11f91fbe78e85de8e4548a008ff0/VocalTranceVolume31.part3.rar.html</a></p>
<p><a href="http://letitbit.net/download/79611.7f8c84a6a81a5e1c2035447e1423/VocalTranceVolume31.part4.rar.html">http://letitbit.net/download/79611.7f8c84a6a81a5e1c2035447e1423/VocalTranceVolume31.part4.rar.html</a></p>
<p><a href="http://letitbit.net/download/20197.2311dafbcf2c592f88d82a58189b/VocalTranceVolume31.part5.rar.html">http://letitbit.net/download/20197.2311dafbcf2c592f88d82a58189b/VocalTranceVolume31.part5.rar.html</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>VA &#8211; Trance Energy May (2012)</title>
		<link>http://wowwarez.net/music/va-trance-energy-may-2012</link>
		<comments>http://wowwarez.net/music/va-trance-energy-may-2012#comments</comments>
		<pubDate>Fri, 18 May 2012 16:47:45 +0000</pubDate>
		<dc:creator>wowwarez.net</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[01]]></category>
		<category><![CDATA[com]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Tracks]]></category>

		<guid isPermaLink="false">http://wowwarez.net/?p=20023</guid>
		<description><![CDATA[Release: 2012 &#124; MP3 320 Kbps &#124; Time: 05:05:22 &#124; Tracks: 45 &#124; Size: 719 Mb Genre: Trance 01. Kevin Focus &#8211; Stuck 7 (Original Mix) 02. Kyau And Albert &#8211; A Night Like This (Original Mix) 03. Sander Van Doorn &#8211; Slap My Pitch Up 04. Sequentia &#8211; Flashback 05. Temple One Feat. Neev [...]]]></description>
			<content:encoded><![CDATA[<img src="http://i36.fastpic.ru/big/2012/0516/ef/7e145bb40bc6f85f510ad1b0f9cb8bef.jpeg" alt=" VA   Trance Energy May (2012)"  title="VA   Trance Energy May (2012)" />
<p><strong>VA &#8211; Trance Energy May (2012) </strong><br />
Release: 2012 | MP3 320 Kbps | Time: 05:05:22 | Tracks: 45 | Size: 719 Mb<br />
Genre: Trance<span id="more-20023"></span></p>
<p><strong>racklist:</strong><br />
01. Kevin Focus &#8211; Stuck 7 (Original Mix)<br />
02. Kyau And Albert &#8211; A Night Like This (Original Mix)<br />
03. Sander Van Doorn &#8211; Slap My Pitch Up<br />
04. Sequentia &#8211; Flashback<br />
05. Temple One Feat. Neev Kennedy &#8211; Love The Fear (Original Mix)<br />
06. Tom Colontonio Feat Cibon &#8211; The Sun (Original Mix)<br />
07. Orjan Nilsen &#8211; Lucky Strike (Original Mix Edit)<br />
08. Kele Vs Sander Van Doorn Feat. Lucy Taylor &#8211; What Did I Do (Original Mix)<br />
09. Marcel Woods &#8211; Advanced (Marco V Remix)<br />
10. Giuseppe Ottaviani &#8211; Go On Air (Original Mix)<br />
11. Mike Shiver Vs Matias Lehtola &#8211; Nana (Filo And Peris Big Room Revival)<br />
12. Oleg Espo &#8211; Brothers Forever (Original Mix)<br />
13. Sequentia &#8211; Tomorrow Is A Brand New Day<br />
14. The Flyers And Mike Sonar &#8211; Because I Wish To<br />
15. David Stolk &#8211; Revive (Original Mix)<br />
16. Hudson And Kant &#8211; Coconut (Temple One Remix)<br />
17. Klauss Goulart &#8211; No Mans Land (Original Mix)<br />
18. Dimitri Vegas And Like Mike &#8211; Rej (Original Mix)<br />
19. Armin Van Buuren Feat Cathy Burton &#8211; I Surrender (Album Version)<br />
20. Parker And Hanson &#8211; Arabesque<br />
21. Paul Oakenfold Feat. Infected Mushroom &#8211; Im Alive (Sonic Element Remix)<br />
22. Running Man &#8211; Eternity (Original Mix)<br />
23. Castaneda &#8211; Floor Control (Giuseppe Ottaviani Remix)<br />
24. Marco V And Damian William &#8211; Essence (Original Mix)<br />
25. Hardwell &#8211; Cobra (Official Energy Anthem 2012)<br />
26. Marcos Feat Helen Sylk &#8211; Take Cover (Original Mix)<br />
27. Luke Terry &#8211; Counting Stars (Stonevalley Remix)<br />
28. Rafael Frost &#8211; Smash (Original Mix)<br />
29. Gareth Emery &#8211; Tokyo<br />
30. Breakfast Pres Keyworth &#8211; Median (Original Mix)<br />
31. Breakfast &#8211; The Climb<br />
32. Cosmic Gate And Emma Hewitt &#8211; Be Your Sound (Extended Mix)<br />
33. Gofman And Tsukerman &#8211; Darko<br />
34. Boom Jinx Feat Justine Suissa &#8211; Phoenix From The Flames (Omnia And The Blizzard Remix)<br />
35. Arty Feat. Tania Zygar &#8211; The Wall (Original Extended Mix)<br />
36. Juventa &#8211; A Thousand Words<br />
37. Juventa &#8211; As You Are (Original Mix)<br />
38. Juventa &#8211; Perfecta (Dan Stone Remix)<br />
39. Abstract Vision And Elite Electronic &#8211; Never Forget (Original Mix)<br />
40. Alex Morph Feat Sylvia Tosun &#8211; An Angels Love (Vocal Mix)<br />
41. Cramp &#8211; Ru116 (Original Mix)<br />
42. Daniel Kandi &#8211; Soul Searchin<br />
43. Faruk Sabanci &#8211; As Faces Fade (Alexander Popov Remix)<br />
44. Heatbeat &#8211; Roses Never Cry (Original Mix)<br />
45. Nitrous Oxide &#8211; Ipeople (Original Mix)</p>
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		<title>VA &#8211; Top Club Remixes (2012)</title>
		<link>http://wowwarez.net/music/va-top-club-remixes-2012</link>
		<comments>http://wowwarez.net/music/va-top-club-remixes-2012#comments</comments>
		<pubDate>Fri, 18 May 2012 16:46:30 +0000</pubDate>
		<dc:creator>wowwarez.net</dc:creator>
				<category><![CDATA[Music]]></category>
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		<guid isPermaLink="false">http://wowwarez.net/?p=20021</guid>
		<description><![CDATA[Release Date: 16.05.2012 &#124; MP3 320 Kbps &#124; Tracks: 21 &#124; Time: 01:49:15 Min &#124; Size: 235 Mb Genre: Dance, Club, Hous &#124; Label: Universal 01. Mikkel Christiansen Feat. Freddy Genius &#8211; Dipsomania (White Noise Machine Remix) 06:02 02. (Bacauhousemafia.Ro) &#8211; Calvin Harris Feat. Ne-Yo &#8211; Let&#8217;s Go (Extended Mix) 06:01 03. delilah &#8211; Love [...]]]></description>
			<content:encoded><![CDATA[<img src="http://i38.fastpic.ru/big/2012/0516/f0/92097bc14e12286d4f0ba69fe5c9e7f0.jpeg" alt=" VA   Top Club Remixes (2012)"  title="VA   Top Club Remixes (2012)" />
<p><strong>VA &#8211; Top Club Remixes (2012)</strong><br />
Release Date: 16.05.2012 | MP3 320 Kbps | Tracks: 21 | Time: 01:49:15 Min | Size: 235 Mb<br />
Genre: Dance, Club, Hous | Label: Universal<br />
<span id="more-20021"></span><br />
<strong>Tracklist:</strong><br />
01. Mikkel Christiansen Feat. Freddy Genius &#8211; Dipsomania (White Noise Machine Remix) 06:02<br />
02. (Bacauhousemafia.Ro) &#8211; Calvin Harris Feat. Ne-Yo &#8211; Let&#8217;s Go (Extended Mix) 06:01<br />
03. delilah &#8211; Love You So (Lenzman Remix) 04:00<br />
04. &#8211; Estelle &#8211; Back To Love (Potential Badboy Remix) 04:30<br />
05. Jason Derulo &#8211; Breathing (Jrmx Club Mix) 07:49<br />
06. &#8211; Katy Perry &#8211; Part Of Me (Jacques Lu Cont&#8217;s Thin White Duke Mixshow) 06:00<br />
07. &#8211; Labrinth &#8211; Last Time (R3hab Remix) 06:01<br />
08. &#8211; Lana Del Rey &#8211; Blue Jeans (Rac Remix) 03:38<br />
09. (Bacauhousemafia.Ro) &#8211; Leann Rimes &#8211; Give (Cahill Club Mix) 07:31<br />
10. &#8211; Lmfao &#8211; Sorry For Partyrocking (R3hab Remix) 05:13<br />
11. &#8211; Lmfao_sexy_and_i_know_it_2012_vip_remix 05:06<br />
12. &#8211; Madonna &#8211; Give Me All Your Luvin&#8217; (Lmfao Remix) Ft. Nicki Minaj 03:57<br />
13. &#8211; Nelly_ft_kelly_dilemma_2012_vip_remix 05:47<br />
14. &#8211; Nicola Roberts Yoyo [Jrmx Short Clean Radio Edit] 03:25<br />
15. Nicole Scherzinger &#8211; Try With Me (7Th Heaven Club Mix) 06:44<br />
16. &#8211; One Direction &#8211; Gotta Be You (Kv Edit Steve Smart ) 04:25<br />
17. &#8211; Pitbull Feat. Chris Brown &#8211; International Love (Clinton Sparks _ The Disco Fries Remix) 05:31<br />
18. &#8211; Rizzle Kicks &#8211; Mama Do The Hump &#8211; Freemasons Club Remix Radio Edit By Rizzle Kicks 04:17<br />
19. &#8211; Sean_paul_she_doesnt_mind_mixshow_extended_mix_2012 04:30<br />
20. &#8211; T_pain_ft_ne_yo_turn_all_the_lights_on_remix 03:38<br />
21. &#8211; Taio Cruz &#8211; Troublemaker (Vato Gonzalez Remix) 05:02</p>
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		<title>VA &#8211; Top 100 Der Klassik 5 CD (2006)</title>
		<link>http://wowwarez.net/music/va-top-100-der-klassik-5-cd-2006</link>
		<comments>http://wowwarez.net/music/va-top-100-der-klassik-5-cd-2006#comments</comments>
		<pubDate>Fri, 18 May 2012 16:45:04 +0000</pubDate>
		<dc:creator>wowwarez.net</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[CD]]></category>
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		<guid isPermaLink="false">http://wowwarez.net/?p=20019</guid>
		<description><![CDATA[Release: 2006 &#124; MP3 192 Kbps &#124; Size: 474 MB Genre: Instrumental 01 &#8211; Mozart &#8211; Eine Kleine Nachtmusik &#8211; Allegro 02 &#8211; Schubert &#8211; Florellenquintett 03 &#8211; Handel &#8211; Wassermusik Suite Nr. 2 &#8211; Alla Hornpipe 04 &#8211; Tarrega &#8211; Recuerdos De La Alhambra 05 &#8211; Chopin &#8211; Walzer Op.64 Nr.1 -Minutenwalzer- 06 &#8211; [...]]]></description>
			<content:encoded><![CDATA[<img src="http://i38.fastpic.ru/big/2012/0517/98/1bfb597e0558e2a611efd78f650fbe98.jpg" alt="1bfb597e0558e2a611efd78f650fbe98 VA   Top 100 Der Klassik 5 CD (2006)"  title="VA   Top 100 Der Klassik 5 CD (2006)" />
<p><strong>VA &#8211; Top 100 Der Klassik 5 CD (2006)</strong><br />
Release: 2006 | MP3 192 Kbps | Size: 474 MB<br />
Genre: Instrumental<br />
<span id="more-20019"></span><br />
<strong>Tracklist:</strong></p>
<p><strong>CD 1</strong><br />
01 &#8211; Mozart &#8211; Eine Kleine Nachtmusik &#8211; Allegro<br />
02 &#8211; Schubert &#8211; Florellenquintett<br />
03 &#8211; Handel &#8211; Wassermusik Suite Nr. 2 &#8211; Alla Hornpipe<br />
04 &#8211; Tarrega &#8211; Recuerdos De La Alhambra<br />
05 &#8211; Chopin &#8211; Walzer Op.64 Nr.1 -Minutenwalzer-<br />
06 &#8211; Mozart &#8211; Klavierkonzert Nr. 21 -Elvira Madigan- &#8211; Andante<br />
07 &#8211; Joplin &#8211; The Entertainer<br />
08 &#8211; Mozart &#8211; Klaviersonate Nr. 11 -Turkischer Marsch-<br />
09 &#8211; Borodin &#8211; Polowetzer Tanze<br />
10 &#8211; Mozart &#8211; Requiem In D-Moll Confutatis<br />
11 &#8211; Mozart &#8211; Requiem In D-Moll Lacrimosa<br />
12 &#8211; Grieg &#8211; Solveighs Lied Aus Peer Gynt<br />
13 &#8211; Brahms &#8211; Sinfonie Nr. 13 &#8211; Poco Allegretto<br />
14 &#8211; Anon. &#8211; Romance Aus Jeux Interdits (Verbotene Liebe)<br />
15 &#8211; Handel &#8211; Feuerwehrmusik &#8211; La Rejouissance<br />
16 &#8211; Beethoven &#8211; Klaviersonate Nr. 8 &#8211; 13<br />
17 &#8211; Tchaikowsky &#8211; Walzer Aus Dornrschen<br />
18 &#8211; Debussy &#8211; Clair Le Lune<br />
19 &#8211; Tchaikowsky &#8211; Capriccio Italiano<br />
20 &#8211; Beethoven &#8211; Sinfonie Nr. 5 -Schicksal- &#8211; Allegro Con Brio</p>
<p><strong>CD 2</strong><br />
01 &#8211; Grieg &#8211; Morgenstimmung aus Peer Gynt<br />
02 &#8211; Albinoni &#8211; Adagio<br />
03 &#8211; Smetana &#8211; Die Moldau<br />
04 &#8211; Rimsky &#8211; Korsakow Der Hummelflug<br />
05 &#8211; Chopin &#8211; Walzer, Op.64 &#8211; 2<br />
06 &#8211; Ponchielli &#8211; Tanz der Stunden<br />
07 &#8211; Tchaikovsky &#8211; Szene 1 aus Der Schwanensee<br />
08 &#8211; Debussy &#8211; Arabesque Nr. 1<br />
09 &#8211; Brahms &#8211; Ungarischer Tanz Nr. 1<br />
10 &#8211; Verdi &#8211; &#8216;La Donna E Mobile&#8217; aus Rigoletto<br />
11 &#8211; Handel &#8211; Largo aus Xerxes<br />
12 &#8211; Charpentier &#8211; Te Deum &#8211; Praludium<br />
13 &#8211; Verdi &#8211; &#8216;Vedi! Le Fosche&#8217; aus Der Troubadour<br />
14 &#8211; Bach &#8211; Pradludium Nr. 1 aus Das wohltemperierte Klavier, Buch 1<br />
15 &#8211; Gounod &#8211; Walzer aus Faust<br />
16 &#8211; Mozart &#8211; Ouverture aus Die Hochzeit des Figaro<br />
17 &#8211; Vivaldi &#8211; Konzert in D-dur in Gitarre &#8211; Largo<br />
18 &#8211; Satie &#8211; Gymnopdie Nr. 1<br />
19 &#8211; Mozart &#8211; Klarinettenkonzert in A-dur &#8211; Adagio<br />
20 &#8211; Beethoven &#8211; Ode an die Freude aus Sinfonie Nr. 9</p>
<p><strong>CD 3</strong><br />
01 &#8211; Johann Strauss &#8211; An der schnen blauen Donau, Op. 314<br />
02 &#8211; Giuseppe Verdi &#8211; &#8216;Libiamo Ne&#8217;lieti Calici&#8217; aus La Traviata<br />
03 &#8211; Camille Saint-Saens &#8211; Der Karneval der Tiere &#8211; Der Schwan<br />
04 &#8211; Gioacchino Rossini &#8211; Ouverture aus William Tell<br />
05 &#8211; Johann Sebastian Bach &#8211; Brandenburgisches Koncert Nr. 2 in F-dur, BWV 1047 &#8211; Allegro Assai<br />
06 &#8211; Edvard Grieg &#8211; Anitras Tanz aus Peer Gynt Suite Nr. 1, Op. 46<br />
07 &#8211; Peter Tschaikowsky &#8211; Klavierkonzert Nr. 1, Op. 23 &#8211; Allegro<br />
08 &#8211; Robert Schuman &#8211; Kinderszenen, Op. 15 Nr. 7 &#8221;Traumerei&#8221;<br />
09 &#8211; Frederic Chopin &#8211; Polonaise, Op. 40 Nr. 1 in A-dur &#8221;Militar &#8211; Polonaise&#8221;<br />
10 &#8211; Niccolo Paganini &#8211; Violinkonzert Nr. 1, Op. 6 &#8211; Rondo- Allegro Spirituoso<br />
11 &#8211; Georges Bizet &#8211; &#8216;L&#8217;Amour Est Un Oiseau Rebelle&#8217; (Habanera) aus Carmen<br />
12 &#8211; Georges Bizet &#8211; &#8216;Les Voici! Voici La Quadrille&#8217; aus Carmen<br />
13 &#8211; Frederic Chopin &#8211; Walzer, Op. 18 Nr. 1 in Es &#8211; dur &#8221;Grande Valse Brillante&#8221;<br />
14 &#8211; Jules Massenet &#8211; Meditationen aus Thais<br />
15 &#8211; Johann Strauss &#8211; Pizzicato Polka, Op 234<br />
16 &#8211; Edvard Grieg &#8211; In der Halle des Bergkonigs aus Peer Gynt Suite Nr. 1, Op. 46<br />
17 &#8211; Antonio Vivaldi &#8211; Konzert for Mandoline, Orchester und Basso continuo in C-dur, RV 425 &#8211; Allegro<br />
18 &#8211; Johann Pachelbel &#8211; Kanon in D &#8211; dur<br />
19 &#8211; Ludwig van Beethoven &#8211; Bagatelle in A &#8211; moll &#8221; Fur Elise&#8221; WoO 59<br />
20 &#8211; Antonio Vivaldi &#8211; Koncert Op. 8 &#8221;Die vier Jahreszeiten &#8211; Der Fruhling&#8221;, Allegro</p>
<p><strong>CD 4</strong><br />
01 &#8211; Johann Sebastian Bach &#8211; Suite Nr. 2 in B-moll, BWV 1067 &#8211; Badinerie<br />
02 &#8211; Luigo Boccherini &#8211; Menuett aus Quintett in E Dur Op 11 5 G 275<br />
03 &#8211; Edvard Grieg &#8211; Klavierkonzert in A-Moll, Op. 16 &#8211; Allergro Molto Moderato<br />
04 &#8211; Antonio Vivaldi &#8211; Konzert for 2 Trompeten in C-Dur, RV 537 &#8211; Allegro<br />
05 &#8211; Frederic Chopin &#8211; Walzer Op. 69 Nr 1 in As-dur Abschiedswalzer-<br />
06 &#8211; Peter Tchaikovsky &#8211; Chinesischer Tanz aus Der Nussknacker, Op. 71<br />
07 &#8211; Johann Strauss &#8211; Rosen aus dem Suden, Op. 388<br />
08 &#8211; Edward Elgar &#8211; Arthur Benson Land of Hope and Glory Marsch Nr. 1 in D-dur aus Pomp and Circumstanc<br />
09 &#8211; Carl Orff &#8211; O Fortuna aus Carmina Burana<br />
10 &#8211; Juventino Rosas &#8211; Uber den Wellen<br />
11 &#8211; Peter Tchaikovsky &#8211; Marsch aus Der Nussknacker Op 71<br />
12 &#8211; Johannes Brahms &#8211; Wiegenlied Op 49 Nr 4<br />
13 &#8211; Johann Strauss &#8211; Tritsch Tratsch Polka Op 214<br />
14 &#8211; Johann Strauss &#8211; Du und Du aus Die Fledermaus RV 503<br />
15 &#8211; Wolfgang Amadeus Mozart &#8211; Sinfonie Nr. 40 in G-Moll, K 550 &#8211; Molto Allegro<br />
16 &#8211; Arthur Rubinstein &#8211; Melodie in F<br />
17 &#8211; Bach &#8211; Gounod Ave Maria<br />
18 &#8211; Georges Bizet &#8211; &#8216;Au Fond Du Temple Saint&#8217; &#8211; Duett aus Les Pcheurs De Perles<br />
19 &#8211; Gabriel Faur &#8211; Pavane, Op. 50<br />
20 &#8211; Ludwig van Beethoven &#8211; Klaviersonate Nr. 14, Op. 27 Nr. 2 -Mondschein- &#8211; Adagio Sostenuto</p>
<p><strong>CD 5</strong><br />
01 &#8211; Handel &#8211; &#8216;Halleluja&#8217; aus Der Messias<br />
02 &#8211; Chopin &#8211; Polonaise, Op. 53 &#8211; 6 -Heroische-<br />
03 &#8211; Bach &#8211; Cello Suite Nr 1 Praludium<br />
04 &#8211; Strauss &#8211; Kaiser-Wlazer<br />
05 &#8211; List &#8211; Lieberstraum<br />
06 &#8211; Strauss &#8211; Perpetuum Mobile<br />
07 &#8211; Rossini &#8211; &#8216;Largo Al Factotum&#8217; aus Il Babiere Di Siviglia<br />
08 &#8211; Bach &#8211; Minuett in G Dur BWV Anh 114<br />
09 &#8211; Verdi &#8211; Triumphmarsch und Ballett aus Aida<br />
10 &#8211; Bach &#8211; Air auf der G Saite<br />
11 &#8211; Traditional &#8211; Greensleeves<br />
12 &#8211; Tchaikovsky &#8211; Blumenwalzer aus Der Nussknacker<br />
13 &#8211; Brahms &#8211; Ungarischer Tanz Nr 3 Allegro Moderato<br />
14 &#8211; Bach &#8211; Cello-Suite Nr 1 Praludium<br />
15 &#8211; Smetana &#8211; Polka aus Die verkaufte Braut<br />
16 &#8211; Strauss &#8211; Radetzky Marsch<br />
17 &#8211; Handel &#8211; Halleluja aus Der Messias<br />
18 &#8211; Verdi &#8211; Gefangenenchor aus Nabucco<br />
19 &#8211; Schubert &#8211; Ave Maria<br />
20 &#8211; Ravel &#8211; Bolero</p>
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		<title>VA &#8211; Spring Romantic Passion 8.5 (2012)</title>
		<link>http://wowwarez.net/music/va-spring-romantic-passion-8-5-2012</link>
		<comments>http://wowwarez.net/music/va-spring-romantic-passion-8-5-2012#comments</comments>
		<pubDate>Fri, 18 May 2012 16:43:40 +0000</pubDate>
		<dc:creator>wowwarez.net</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[11]]></category>
		<category><![CDATA[50]]></category>
		<category><![CDATA[com]]></category>
		<category><![CDATA[Download]]></category>

		<guid isPermaLink="false">http://wowwarez.net/?p=20017</guid>
		<description><![CDATA[Release: 2012 &#124; MP3 256 Kbps &#124; Size: 704 MB Genre: Lounge, Downtempo - 01. Berlin &#8211; Take My Breath Away 04:07 - 02. Foreigner &#8211; I Want To Know What Love Is 04:56 - 03. Garbage &#8211; The World In Not Enough 03:52 - 04. Haddaway &#8211; I Miss You 04:04 - 05. Richard [...]]]></description>
			<content:encoded><![CDATA[<img src="http://i38.fastpic.ru/big/2012/0517/24/eb2d02d272506ac1db5a7b20cd200124.jpg" alt="eb2d02d272506ac1db5a7b20cd200124 VA   Spring Romantic Passion 8.5 (2012)"  title="VA   Spring Romantic Passion 8.5 (2012)" />
<p><strong>VA &#8211; Spring Romantic Passion 8.5 (2012)</strong><br />
Release: 2012 | MP3 256 Kbps | Size: 704 MB<br />
Genre: Lounge, Downtempo<br />
<span id="more-20017"></span><br />
<strong>racklist:</strong><br />
- 01. Berlin &#8211; Take My Breath Away 04:07<br />
- 02. Foreigner &#8211; I Want To Know What Love Is 04:56<br />
- 03. Garbage &#8211; The World In Not Enough 03:52<br />
- 04. Haddaway &#8211; I Miss You 04:04<br />
- 05. Richard Marx &#8211; Hazard 05:05<br />
- 06. A-Ha &#8211; Crying In The Rain 04:14<br />
- 07. Bruce Springsteen &#8211; Streets Of Philadelphia 03:45<br />
- 08. Deep Purple &#8211; Soldier Of Fortune 03:10<br />
- 09. Eric Clapton &#8211; Change The World 03:52<br />
- 10. Mariah Carey &#8211; My All 03:44<br />
- 11. Boyz Ii Men &#8211; End Of The Road 03:33<br />
- 12. Chris Rea &#8211; Josephine 04:27<br />
- 13. Mariah Carey &amp; Boyz Ii Men &#8211; One Sweet Day 04:37<br />
- 14. Sade &#8211; Pearls 04:25<br />
- 15. Vacuum &#8211; I Breathe 03:52<br />
- 16. Celine Dion &amp; Andrea Bocelli &#8211; The Power 03:38<br />
- 17. Celine Dione &#8211; My Heart Will Go On 04:34<br />
- 18. Chris Rea &#8211; Road To Hell 04:21<br />
- 19. Toni Braxton &#8211; Un&#8217;break My Heart 04:26<br />
- 20. Zucchero &#8211; Senza Una Donna 04:23<br />
- 21. Dido &#8211; Thank You 03:35<br />
- 22. Elton John &#8211; Blessed 04:58<br />
- 23. Garbage &#8211; Milk 03:47<br />
- 24. Sinead O&#8217;connor &#8211; Nothing Compares 2 U 05:02<br />
- 25. Youssou N&#8217;dour &amp; Neneh Cherry &#8211; 7 Seconds 04:56<br />
- 26. Bryan Adams &#8211; Please Forgive Me 05:51<br />
- 27. Guns N&#8217;roses &#8211; Don&#8217;t Cry 04:37<br />
- 28. Mr Big &#8211; Wild World 03:26<br />
- 29. Robbie Williams &#8211; Supreme 04:00<br />
- 30. Sade &#8211; Cherish The Day 05:26<br />
- 31. Chris Norman &#8211; Some Hearts Are Diamonds 03:41<br />
- 32. Richard Marx &#8211; Now And Forever 03:30<br />
- 33. Sade &#8211; No Ordinary Love 07:14<br />
- 34. Stevie B &#8211; Because I Love You 04:16<br />
- 35. Sting &#8211; Desert Rose 04:40<br />
- 36. Adriano Celentano &#8211; Ja Tebia Liubliu 02:10<br />
- 37. Black &#8211; Sweetest Smile 05:11<br />
- 38. Gilla &#8211; Johnny 03:37<br />
- 39. Helloween &#8211; A Take That Wasn&#8217;t Right 04:38<br />
- 40. Joan Osborne &#8211; One Of Us 05:15<br />
- 41. Barbara Streisand &#8211; Woman In Love 03:45<br />
- 42. Marc Anthony &#8211; When I Dream At Night 03:28<br />
- 43. Patrick Swayze &#8211; She&#8217;s Like The Wind 03:48<br />
- 44. Far Corporation &#8211; Stairway To Heaven 02:24<br />
- 45. Nelly Furtado &#8211; I&#8217;m Like A Bird 03:58<br />
- 46. Chris Norman &#8211; Midnight Lady 04:05<br />
- 47. Santa Esmeralda &#8211; You&#8217;re My Everything 05:37<br />
- 48. Sting &#8211; Shape Of My Heart 04:33<br />
- 49. The Beloved &#8211; Sweet Harmony 04:57<br />
- 50. Travis &#8211; Sing 03:44<br />
- 51. Kylie Minoque &amp; Nick Cave &#8211; Where The Wild Roses Grow 03:54<br />
- 52. Red Hot Chilli Peppers &#8211; Californication 05:18<br />
- 53. Rednex &#8211; Hold Me For A While 03:11<br />
- 54. Scorpions &#8211; Still Loving You 06:00<br />
- 55. Scorpions &#8211; Wind Of Change 05:08<br />
- 56. Lionel Richie &#8211; Hello 04:03<br />
- 57. Roxette &#8211; It Must Have Been Love 04:15<br />
- 58. Tony Carey &#8211; Room With A View 03:16<br />
- 59. Touch &amp; Go &#8211; Tango In Harlem 03:22<br />
- 60. Whitney Houston &amp; Mariah Carey &#8211; When You Believe 04:29<br />
- 61. Dire Straits &#8211; You And Your Friend 05:50<br />
- 62. Duran Duran &#8211; Come Undone 04:34<br />
- 63. T. T. D&#8217;arby &#8211; Sign Your Name 04:32<br />
- 64. Take That &#8211; Babe 04:49<br />
- 65. Tito &amp; Tarantula &#8211; After Dark 04:07<br />
- 66. Chris Isaak &#8211; Wicked Game 04:44<br />
- 67. Elton John &#8211; The One 05:47<br />
- 68. Sam Brown &#8211; Stop 04:14<br />
- 69. Scorpions &#8211; Believe In Love 04:32<br />
- 70. The Verve &#8211; Bitter Sweet Symphony 05:54<br />
- 71. Bryan Adams &#8211; All For Love (Sting &amp; Rod Steward) 04:36<br />
- 72. E. Ramazzotti &amp; Cher &#8211; Piu Che Puoi 04:08<br />
- 73. Eagles &#8211; Hotel California 06:25<br />
- 74. Lauren Christie &#8211; Colour Of The Night 03:55<br />
- 75. Toni Braxton &#8211; Spanish Guitar 04:48<br />
- 76. Celine Dion &#8211; The Power Of Love 05:40<br />
- 77. Chris De Burgh &#8211; The Lady In Red 04:11<br />
- 78. George Michael &#8211; Careless Whisper 04:57<br />
- 79. Kanzas &#8211; Dust In The Wind 03:18<br />
- 80. Ricky Martin &amp; Madonna &#8211; Be Careful 04:01<br />
- 81. Black &#8211; Wonderful Life 04:20<br />
- 82. Eric Clapton &#8211; Tears In Heaven 04:28<br />
- 83. Jason Donovan &#8211; Sealed With A Kiss 02:27<br />
- 84. Jimmy Somerville &#8211; Safe In These Arms 04:35<br />
- 85. Leann Rimes &#8211; I Need You 03:43</p>
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		<title>VA &#8211; Rampage 26 (15.05.2012)</title>
		<link>http://wowwarez.net/music/va-rampage-26-15-05-2012</link>
		<comments>http://wowwarez.net/music/va-rampage-26-15-05-2012#comments</comments>
		<pubDate>Fri, 18 May 2012 16:42:21 +0000</pubDate>
		<dc:creator>wowwarez.net</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[01]]></category>
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		<category><![CDATA[Download]]></category>
		<category><![CDATA[Point]]></category>

		<guid isPermaLink="false">http://wowwarez.net/?p=20015</guid>
		<description><![CDATA[Release: 15.05.2012 &#124; MP3 320 Kbps &#124; Time: 02:13:22 &#124; Size: 333.15 Mb Genre: Dubstep 01. Adroa &#8211; Oblivion (Original Mix) 02. Adroa &#8211; Party Time (Original Mix) 03. Cold Blank &#8211; Louder Than Bombs (Original Mix) 04. Datsik &#38; Bare &#8211; King Kong (Mark Instinct Remix) 05. Datsik &#38; Bare &#8211; King Kong (Skeptiks [...]]]></description>
			<content:encoded><![CDATA[<img src="http://i34.fastpic.ru/big/2012/0517/69/d6bce1e4cb57c2bf87537174b2cb1269.jpeg" alt=" VA   Rampage 26 (15.05.2012)"  title="VA   Rampage 26 (15.05.2012)" />
<p><strong>VA &#8211; Rampage 26 (15.05.2012) </strong><br />
Release: 15.05.2012 | MP3 320 Kbps | Time: 02:13:22 | Size: 333.15 Mb<br />
Genre: Dubstep<br />
<span id="more-20015"></span><br />
<strong>Tracklist:</strong><br />
01. Adroa &#8211; Oblivion (Original Mix)<br />
02. Adroa &#8211; Party Time (Original Mix)<br />
03. Cold Blank &#8211; Louder Than Bombs (Original Mix)<br />
04. Datsik &amp; Bare &#8211; King Kong (Mark Instinct Remix)<br />
05. Datsik &amp; Bare &#8211; King Kong (Skeptiks Remix)<br />
06. DJ Fresh &#8211; Hot Right Now (Fevr Pitch Remix)<br />
07. Eliminate &#8211; Chasing Fire (OMG &amp; ShockWave Remix)<br />
08. Figure vs The Killabits &#8211; Heavy Metal (Original Mix)<br />
09. Gemini &#8211; To The World (Original Mix)<br />
10. Hijinx &amp; Invader &#8211; Corpses (Original Mix)<br />
11. Hijinx &amp; Invader &#8211; Ghosts (Original Mix)<br />
12. I.Dot &#8211; Pattern (Original Mix)<br />
13. I.Dot &#8211; The Number VIP (Original Mix)<br />
14. Mark Instinct &#8211; Apollo (Original Mix)<br />
15. Metrik &#8211; It&#8217;s My Turn (Original Mix)<br />
16. Nechura &#8211; Venom (Original Mix)<br />
17. Non Genetic &amp; Tha Trickaz &#8211; Kill It, Fk It (Original Mix)<br />
18. Omeguh &#8211; H.A.M. (Original Mix)<br />
19. Omeguh &#8211; That Time (Original Mix)<br />
20. Point.Blank &#8211; I Want You (Original Mix)<br />
21. Point.Blank &#8211; Original (Original Mix)<br />
22. Rudebrat &#8211; Changing The Game (Bassex Remix)<br />
23. Savoy &#8211; Diy (Original Mix)<br />
24. The Juggernaut feat. Zaku-Chan &#8211; Cut You Up (Original Mix)<br />
25. The Killabits &#8211; Cyborg (Original Mix)<br />
26. Tony Anthem &amp; Axl Ender &#8211; Nightfall (Original Mix)<br />
27. Triage &#8211; Brawl (Original Mix)<br />
28. Triage &#8211; Radium (Original Mix)<br />
29. Triage feat. Chewie &#8211; Tesseract (Original Mix)<br />
30. Triage feat. Spl &#8211; Party Foul (Original Mix)</p>
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